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	<title>Comments on: The Last Express Remixed</title>
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	<link>http://jordanmechner.com/blog/2009/03/the-last-express-remixed/</link>
	<description>Video game design tips from the creator of Prince of Persia, plus news and information about his projects.</description>
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		<title>By: BC Granny</title>
		<link>http://jordanmechner.com/blog/2009/03/the-last-express-remixed/#comment-40933</link>
		<dc:creator>BC Granny</dc:creator>
		<pubDate>Thu, 27 Oct 2011 06:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=1527#comment-40933</guid>
		<description>For anyone interested, the game is for sale at bigfishgames.com</description>
		<content:encoded><![CDATA[<p>For anyone interested, the game is for sale at bigfishgames.com</p>
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	<item>
		<title>By: eli</title>
		<link>http://jordanmechner.com/blog/2009/03/the-last-express-remixed/#comment-16926</link>
		<dc:creator>eli</dc:creator>
		<pubDate>Thu, 10 Mar 2011 22:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=1527#comment-16926</guid>
		<description>I have heard rumors that you are working on a film based on this game.  I sincerely hope this is true; it would be a true delight.</description>
		<content:encoded><![CDATA[<p>I have heard rumors that you are working on a film based on this game.  I sincerely hope this is true; it would be a true delight.</p>
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		<title>By: Geir</title>
		<link>http://jordanmechner.com/blog/2009/03/the-last-express-remixed/#comment-7942</link>
		<dc:creator>Geir</dc:creator>
		<pubDate>Tue, 26 Oct 2010 17:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=1527#comment-7942</guid>
		<description>This game was such a memorable experience and I absolutely share j_king&#039;s experience that it comes up very often in conversation.  I would really love to see this game remade in 3D.  Though the core of the game - dynamic storytelling, immersion and visual style - remains compelling, the control scheme was always tricky and is really dated. It&#039;s hard to play this game, but not for good reasons.  The 90 degree increments in turning around in a rail car means you often don&#039;t know which way you&#039;re facing.  

Are there any plans to revisit this IP, and if not - what would you think of a fan-made re-creation using modern 3D technologies?</description>
		<content:encoded><![CDATA[<p>This game was such a memorable experience and I absolutely share j_king&#8217;s experience that it comes up very often in conversation.  I would really love to see this game remade in 3D.  Though the core of the game &#8211; dynamic storytelling, immersion and visual style &#8211; remains compelling, the control scheme was always tricky and is really dated. It&#8217;s hard to play this game, but not for good reasons.  The 90 degree increments in turning around in a rail car means you often don&#8217;t know which way you&#8217;re facing.  </p>
<p>Are there any plans to revisit this IP, and if not &#8211; what would you think of a fan-made re-creation using modern 3D technologies?</p>
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		<title>By: Anonymgeist</title>
		<link>http://jordanmechner.com/blog/2009/03/the-last-express-remixed/#comment-2629</link>
		<dc:creator>Anonymgeist</dc:creator>
		<pubDate>Sun, 24 Jan 2010 16:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=1527#comment-2629</guid>
		<description>I already own the game and I&#039;d buy it again on GOG in an instant, if only to not have to worry about swapping and losing disks. =)</description>
		<content:encoded><![CDATA[<p>I already own the game and I&#8217;d buy it again on GOG in an instant, if only to not have to worry about swapping and losing disks. =)</p>
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		<title>By: Paul</title>
		<link>http://jordanmechner.com/blog/2009/03/the-last-express-remixed/#comment-1320</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Mon, 17 Aug 2009 14:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=1527#comment-1320</guid>
		<description>How about, ummmm, releasing the game on GOG, huh? I would buy it in an instant.</description>
		<content:encoded><![CDATA[<p>How about, ummmm, releasing the game on GOG, huh? I would buy it in an instant.</p>
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	<item>
		<title>By: Rock, Paper, Shotgun: From The Chrysalis Anew &#187; The First Express: Mechner&#8217;s Last Express Prequel</title>
		<link>http://jordanmechner.com/blog/2009/03/the-last-express-remixed/#comment-1319</link>
		<dc:creator>Rock, Paper, Shotgun: From The Chrysalis Anew &#187; The First Express: Mechner&#8217;s Last Express Prequel</dc:creator>
		<pubDate>Mon, 17 Aug 2009 12:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=1527#comment-1319</guid>
		<description>[...] me of the other thing which may be of interest to people intrigued by the Last Express. Mechner captured a mass of footage of the game and edited into a single 75minute linear narrative. It&#8217;s not playing the game, but I suspect it may be as close as many of us will ever get. [...]</description>
		<content:encoded><![CDATA[<p>[...] me of the other thing which may be of interest to people intrigued by the Last Express. Mechner captured a mass of footage of the game and edited into a single 75minute linear narrative. It&#8217;s not playing the game, but I suspect it may be as close as many of us will ever get. [...]</p>
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	<item>
		<title>By: j_king</title>
		<link>http://jordanmechner.com/blog/2009/03/the-last-express-remixed/#comment-1307</link>
		<dc:creator>j_king</dc:creator>
		<pubDate>Thu, 13 Aug 2009 17:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=1527#comment-1307</guid>
		<description>I too bought a copy of this game when it came out.

I loved it dearly. Without fail I always seem to mention this game in discussions regarding computer games. It was a gleaming example of what&#039;s possible with the medium. The game stands toe-to-toe with some of my favorite novels, songs, and films. I always cherish the time I spent with it.

But alas, my copy was lost as well. I passed it on to my grandfather to play and when he passed on I think it just got lost in the shuffle. A shame. I would really like to play it again!

Thanks Jordan, and all those involved in its production, for making such a great game.</description>
		<content:encoded><![CDATA[<p>I too bought a copy of this game when it came out.</p>
<p>I loved it dearly. Without fail I always seem to mention this game in discussions regarding computer games. It was a gleaming example of what&#8217;s possible with the medium. The game stands toe-to-toe with some of my favorite novels, songs, and films. I always cherish the time I spent with it.</p>
<p>But alas, my copy was lost as well. I passed it on to my grandfather to play and when he passed on I think it just got lost in the shuffle. A shame. I would really like to play it again!</p>
<p>Thanks Jordan, and all those involved in its production, for making such a great game.</p>
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	<item>
		<title>By: DHARMENDRA</title>
		<link>http://jordanmechner.com/blog/2009/03/the-last-express-remixed/#comment-1002</link>
		<dc:creator>DHARMENDRA</dc:creator>
		<pubDate>Wed, 03 Jun 2009 05:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=1527#comment-1002</guid>
		<description>http://www.abandonware-france.org/



go to page to all JORDAN MECHNER game download . 


all more help to send message to 

+91 9928129550</description>
		<content:encoded><![CDATA[<p><a href="http://www.abandonware-france.org/" rel="nofollow">http://www.abandonware-france.org/</a></p>
<p>go to page to all JORDAN MECHNER game download . </p>
<p>all more help to send message to </p>
<p>+91 9928129550</p>
]]></content:encoded>
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	<item>
		<title>By: Mel</title>
		<link>http://jordanmechner.com/blog/2009/03/the-last-express-remixed/#comment-738</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Wed, 06 May 2009 05:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=1527#comment-738</guid>
		<description>This is the best (!!!!) game I have ever played. The first time I played it I was twelve; now, at nearly 20, I still find myself wondering what else there is for me to do on that train. Even at 12, I could appreciate what effort went into the making of it. I&#039;m really excited that I found my copy again just in time for summer break. :) Thank you for posting these videos and bringing on the nostalgia!</description>
		<content:encoded><![CDATA[<p>This is the best (!!!!) game I have ever played. The first time I played it I was twelve; now, at nearly 20, I still find myself wondering what else there is for me to do on that train. Even at 12, I could appreciate what effort went into the making of it. I&#8217;m really excited that I found my copy again just in time for summer break. <img src='http://jordanmechner.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thank you for posting these videos and bringing on the nostalgia!</p>
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		<title>By: Nate</title>
		<link>http://jordanmechner.com/blog/2009/03/the-last-express-remixed/#comment-607</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Mon, 13 Apr 2009 13:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=1527#comment-607</guid>
		<description>I believe they used a rotoscoping technique, after photographing every shot in the game. Pretty cool stuff.

&quot;During a 22-day long live-action video shoot, every action by every character in the game was photographed by actors wearing distinctive makeup and costumes against a bluescreen on 16mm film and digitized. From this, a limited number of frames were selected and put through a patented process developed in house, where the frames first had all colour removed. Then, a powerful computer program created black-and-white line drawings of the frames, which were then coloured in by hand. The finished product has 40,000 frames in total.&quot;</description>
		<content:encoded><![CDATA[<p>I believe they used a rotoscoping technique, after photographing every shot in the game. Pretty cool stuff.</p>
<p>&#8220;During a 22-day long live-action video shoot, every action by every character in the game was photographed by actors wearing distinctive makeup and costumes against a bluescreen on 16mm film and digitized. From this, a limited number of frames were selected and put through a patented process developed in house, where the frames first had all colour removed. Then, a powerful computer program created black-and-white line drawings of the frames, which were then coloured in by hand. The finished product has 40,000 frames in total.&#8221;</p>
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