About two years ago, I started carrying a notebook around with me so I could sketch when the urge struck. My friend Alex Puvilland gave me my notebook number two, a Moleskine sketchbook, which is the kind I’ve used ever since. I’ve filled seven of them.
Moleskines are kind of the iPhone of sketchbooks: They’re ubiquitous, pricey, and their marketing is so blatantly geared toward making you feel like possessing one will make you a cooler person that I feel a vague sense of embarrassment at having succumbed. But I keep on using them anyway, because they’re just so well designed.
Nifty features: The pocket in the back is just right for holding airplane boarding passes and scraps of paper you don’t want to lose. The binding doesn’t fall apart no matter how much you kick it around. And there’s a ribbon to mark your place.
The paper is really thick. At first, I found it almost intimidating (as if it required a worthier drawing than just a casual scribble), but I got over that. It’s thick enough that I can draw on both sides without it showing through, which makes the book last twice as long.
It’s not good for watercolor; the paper is so smooth that the water just beads up and rolls off the surface. It will accept an India ink wash, like this sketch I did in Union Square. Watercolor pencils also seem to work OK.
Moleskine does make a watercolor notebook; I used one for these watercolor sketches, but I haven’t really gotten comfortable with it.
The pen I use most often is a Staedtler pigment liner, black, 0.3 nib. It’s not perfect, but it’s waterproof, and cheap enough that I can buy them by the dozen and always have an extra handy when I lose one (or when the cap gets lost, which happens a lot, as it tends to fall off when I stick it on the back end). I’m still looking for the perfect pen. I’d also love to find a brush pen that uses indelible India ink cartridges, but can’t seem to find one. Suggestions welcome.
Posted Thursday, October 8th, 2009 at 3:13 pm in Blog, Sketchbook | 8 Comments »
I’ll be giving a keynote at the Game Developers Conference in Shanghai. The date is October 12, I think. If you happen to be in Shanghai and are interested in attending, the official GDC website has details. Looking forward to it!
Posted Thursday, September 17th, 2009 at 9:34 pm in Blog, Games | 1 Comment »
A thoughtful article by Tom Cross on Gamasutra about The Last Express and immersive game worlds:
Read the article at Gamasutra.com
Posted Thursday, September 3rd, 2009 at 6:54 am in Blog, Games, Last Express | 2 Comments »
Browsing through my storage room in an attempt to avoid working on my current project, I stumbled across this printout of an unfinished screenplay I’d started, then abandoned, back in 2002.
Entitled Red Serpent, and set in 1904 Paris, ten years before the events of The Last Express, it would have been an early adventure of Robert Cath (still in medical school) and his best/worst friend Tyler Whitney (upgraded in this version to Cath’s half-brother — a change I don’t think I’d make today).
The plot bears a more-than-slight resemblance to The Da Vinci Code, which would be published the following year. No plagiarism was involved. I’d guess that Dan Brown and I had been reading the same pseudo-historical “research,” including Holy Blood, Holy Grail by Baigent and Leigh (who did, in fact, sue Brown for plagiarism, and lost). Whereas Brown treated their theory seriously, my approach was more tongue-in-cheek.
I’ve posted it here in case it interests anyone — as a glimpse into the early, rough-first-draft stages of the creative process. Mostly, the stories we read are ones that survive all the way to completion. This one, for many reasons, didn’t.
Rereading the screenplay fragment today, I can see why I abandoned it. There are things in it that I like, but it’s not really of a piece with The Last Express. It’s more fluffy and lightweight. It can’t quite decide whether it wants to be a movie in the Indiana Jones/Da Vinci Code spirit, or a spoof of that kind of movie. And, while I enjoyed the two main characters, I can’t quite see them growing up to be Cath and Tyler as Tomi Pierce and I originally conceived them.
Also, in 2002, Prince of Persia: The Sands of Time (the game) was gearing up production at Ubisoft Montreal, and my excitement for that project was growing while my sense of conviction on this one was dwindling. Ultimately, I dropped Red Serpent to give me more time for POP. It was the right decision.
Posted Wednesday, August 12th, 2009 at 11:39 am in Blog, Film, Last Express | 11 Comments »
This essay by Michael Chabon is so true, I just had to link to it.
Posted Sunday, July 26th, 2009 at 7:12 pm in Blog | 1 Comment »
Posted Friday, July 24th, 2009 at 4:45 pm in Blog, Comics, Film, Sketchbook | 3 Comments »


(Updated with latest versions.)
Posted Monday, July 20th, 2009 at 6:09 pm in Blog, Film, Prince of Persia | 10 Comments »
I’ll be in San Diego next Friday for an 11:30 am Q&A panel about the Prince of Persia: The Sands of Time graphic novel anthology I’m writing for Disney, with artists Todd McFarlane, Cameron Stewart, Bernard Chang, Tommy Lee Edwards, Josh Middleton, and Niko Henrichon, many of whom will be on the panel as well. (Check the Comic-Con schedule for updated details.)
It’s been a very cool project and one I’ve had a lot of fun doing. The book is a prequel to the movie (I use the word “prequel” advisedly, for those who think time is like a river that flows swift and sure in one direction), with each chapter drawn by a different artist in a different style. It’ll be published next April as part of the Prince of Persia movie pre-launch.
This is the second Prince of Persia graphic novel I’ve been involved with — the first, written by A.B. Sina and illustrated by LeUyen Pham and Alex Puvilland, was published last year by First Second Books — and they’re very different projects. Whereas the First Second book is deliberately separate from the games and movie — linked thematically, rather than through plot and characters — the Disney book is firmly in the universe of the movie. It offered a chance to establish, and expand on, the characters’ world and back stories beyond what’s in the film.
Most enjoyably, it’s given me an opportunity to revisit the story and characters of the original game for the first time in two decades — though in a way that’s kind of hard to explain, until you read the book.
Hope to see you next Friday, those of you who can make it!
Posted Tuesday, July 14th, 2009 at 7:41 pm in Blog, Comics, Film, Prince of Persia | 11 Comments »
My friend Alex Puvilland tipped me off to the 23rd International Sketchcrawl happening today in many cities around the world, including L.A. Basically, the idea is for a bunch of people to get together and spend the day sketching what they see, and post the results.
So I made my way down to Echo Park to brave the summer heat with a dozen or so like-minded souls. I’m looking forward to seeing their sketches. Here are some of mine:

View from Angelus Temple steps

Fellow sketchcrawlers
Not too surprisingly, most everyone I met today is planning to attend San Diego Comic-Con in two weeks.
Posted Saturday, July 11th, 2009 at 6:20 pm in Blog, Sketchbook | 3 Comments »

Just gave a talk to Lucasfilm at their Presidio campus. The invitation included spending a night at the Skywalker Ranch — the stuff of dreams, for me.
I’d been to the ranch once before, in 1987. I was two years out of college, stalled halfway through the first Apple II version of Prince of Persia, and torn between pursuing a career in computer games or screenwriting. In fact, the old Broderbund Software building where I programmed POP is just down the road from the Skywalker Ranch (a long, winding, scenic road, often foggy and frequented by deer). So being invited back to tell Lucasfilm staff the story of POP’s 20-year journey — from 8-bit computer game to summer movie — felt pretty cosmic.
Especially considering that it all goes back to the first ten minutes of Raiders of the Lost Ark.
Both the Skywalker Ranch and the Presidio campus are seriously nice places — in idyllic natural settings, with a level of luxury and attention to detail rarely found in movie or videogame studios. And filled with sacred artifacts like the Original Millenium Falcon.
I got a tour and a sneak peek at some of the cool stuff the LucasArts guys have been working on, at least one of which I’m pretty sure I can mention without violating the NDA I signed along with the retinal scan.
Thanks, Lucasfilm, for a great and memorable visit.
Posted Saturday, July 11th, 2009 at 5:29 pm in Blog, Film, Games, Prince of Persia, Sketchbook | 3 Comments »