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One of my most hopeful daydreams as a kid was to discover a secret compartment in our house, perhaps in a wall or under the floorboards, containing a cache of old papers that would set me on the trail of a long-hidden secret. (Since the house was built in 1970 and we were the first occupants, this was about as likely as finding a dinosaur fossil in one of the metamorphic rocks in the woods around our house; but it took me a long time to give up on that search, too.)

A few months ago, my friend Barry Isaacson actually did find a cache of old papers hidden in a secret compartment in his house. The real-life horror story they revealed is enough to give any child, or parent, nightmares.

Here’s Barry’s story as he wrote it for the LA Weekly.

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My college classmate Alex Epstein tipped me off that someone has been posting Samuel Pepys’ diary, 343 years later to the day. So my old journals aren’t so old.

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is beyond amazing. It warps my mind to even begin to imagine some of the things people are going to do with this.

I did spend a good hour last night playing a strange new form of Tetris. It’s even more fun with two players.

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This tunnel is part of a highway being built through a mountainous region of northern Albania, connecting the Adriatic port of Durres to southern Kosovo.

I showed my sketch to a Turkish engineer who’d been watching me draw. He studied it briefly, then shook his head and handed it back to me with one comment: “You drew that pipe crooked, but in reality, it is straight.”

I couldn’t help thinking it would have been a great setting for an episode of Ops.

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Just posted a new batch of old journal entries, bringing us up to September 1986.

Many thanks to all the readers who have written in to comment on the old journals. The October 1985 animation reference video seems to be especially popular.

So OK, the die is cast… I’ll continue this “blog from the past” so you can follow the development of Apple II POP (and related matters) in all its gory details. True diehards can subscribe to the old-journals RSS feed here. And yes, there will be more videos to come!

Oh… and if you want to start reading from the beginning, here’s a link to the first entry. (Thanks, Alex!)

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Reader Masoud Shoushtarian asks about the Prince of Persia movie:

1. do know about persian culture and persian civilization?

2. why do you make this movie without iranian actor or actress?

3. why don’t you make this movie in iran?

The story and screenplay for Prince of Persia were inspired by many sources, especially the tales of the 1001 Nights and Ferdowsi’s Shahnameh (Book of Kings). In doing the research I read pretty widely, including the lives and writings of Omar Khayyam, Rumi, and Ibn Battuta, and modern histories such as Frye’s The Golden Age of Persia, but my goal was to create an entertaining fantasy in the spirit of the 1001 Nights.

In my afterword for the Prince of Persia graphic novel (which was written by an Iranian author, A.B. Sina) I talk a bit more about the origins of Prince of Persia and its connection to Iranian history and legend. The graphic novel site also has an interview with A.B. offering some of his thoughts on the subject.

The movie casting and location decisions weren’t mine to make, but the choice to shoot in Morocco and the UK was certainly based on practical considerations including availability of locations and production facilities. For similar reasons, Kingdom of Heaven, Black Hawk Down, and Asterix and Obelix Meet Cleopatra were also shot in Morocco, although those stories take place in Jerusalem, Somalia and Egypt respectively.

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As a kid I was pretty good at drawing… until I got my first Apple II computer. After that, I did the occasional scribble-sketch, but my level of skill basically remained frozen for the next 30 years. When you stop drawing, you get rusty very fast.

Over three decades of writing, programming, and other left-brain activities, I pretty much forgot that I’d ever known how to draw.

Until ten months ago. It was in Paris, a city where unexpected things often happen to me. The first day after flying in from California is always a bit surreal anyway; you force yourself to stay up and walk around in the bright daylight, even though your body wants to be asleep and dreaming. On that day, to stay awake I went to the Jewish Museum in the Marais. They had an exhibit called “From Superman to The Rabbi’s Cat” about the history of comics.

As I prowled the museum, it gradually became intolerable to me that I had gotten to a point in my life where I could no longer express myself through drawing. I don’t know if it was the comics or the Holocaust memorabilia that tore it, but the next morning I bought a sketchbook and a pen and started drawing people in the street, in cafés, at train stations. That was last December. I’ve gone through three notebooks since then.

Now, I’m addicted. These days, when I’m in an airport and my flight is delayed, I hardly mind, because it’s a chance to draw. I love drawing even when the drawings don’t come out right. It’s a trance state, like playing music or skiing: Even when it’s bad, it’s good.

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The Sands of Time: Crafting A Video Game Story, an essay I wrote a couple of years ago for MIT Press, is now available online. If you’re curious about the nuts and bolts of video game writing — and how it’s different from screenwriting — check it out.

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Here’s a page I started on the midnight flight from Casablanca to Ouarzazate and finished the next morning when I arrived on set.

What the drawing doesn’t show is that it reached 125 degrees that day (52 Celsius).

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