Comic-Con sketchbook

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Posted on Jul 24, 2009 in Blog, Comics, Film, Sketchbook | 3 comments

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Prince of Persia panel at Comic-Con

comicconlogoI’ll be in San Diego next Friday for an 11:30 am Q&A panel about the Prince of Persia: The Sands of Time graphic novel anthology I’m writing for Disney, with artists Todd McFarlane, Cameron Stewart, Bernard Chang, Tommy Lee Edwards, Josh Middleton, and Niko Henrichon, many of whom will be on the panel as well. (Check the Comic-Con schedule for updated details.)

It’s been a very cool project and one I’ve had a lot of fun doing. The book is a prequel to the movie (I use the word “prequel” advisedly, for those who think time is like a river that flows swift and sure in one direction), with each chapter drawn by a different artist in a different style. It’ll be published next April as part of the Prince of Persia movie pre-launch.

This is the second Prince of Persia graphic novel I’ve been involved with — the first, written by A.B. Sina and illustrated by LeUyen Pham and Alex Puvilland, was published last year by First Second Books — and they’re very different projects. Whereas the First Second book is deliberately separate from the games and movie — linked thematically, rather than through plot and characters — the Disney book is firmly in the universe of the movie. It offered a chance to establish, and expand on, the characters’ world and back stories beyond what’s in the film.

Most enjoyably, it’s given me an opportunity to revisit the story and characters of the original game for the first time in two decades — though in a way that’s kind of hard to explain, until you read the book.

Hope to see you next Friday, those of you who can make it!

Posted on Jul 14, 2009 in Blog, Comics, Film, Prince of Persia | 10 comments

A visit to Aspen

Went down to the Aspen MLT offices to catch up on all things Fathom and see the work the artists are doing for the upcoming season.

Frank Mastromauro and Peter Steigerwald showed me a stack of Mike Turner’s original Fathom pencil art, including the very first appearance of Aspen Matthews.

There’s something uncanny about a physical drawing, pencil on paper. It’s as close as we can come to touching one of those fleeting moments when you imagine something new for the first time. Something that might change your life, and other people’s.

It was sobering to realize that the stack is finite.

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Posted on May 9, 2009 in Blog, Comics, Fathom, Film | 0 comments

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Fathom

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It’s official: I’m writing a film adaptation of Fathom, the comic book series created by the late, great Michael Turner. Megan Fox is attached to star.

The first time I read the book about ten years ago, my immediate reaction was “I wish I’d thought of that!” (It’s about a young girl who discovers that she belongs to an ocean-dwelling race that has existed secretly alongside humans for thousands of years.)

At that time, the film rights were with James Cameron’s company, they already had a writer, and Ubisoft and I were in early discussions about the project that would become Prince of Persia: The Sands of Time. So I put Fathom out of my mind… for ten years.

Last October, out of the blue, I got a call from Fox Atomic saying they were starting over with Fathom and would I be interested in writing the screenplay? Were they kidding? I pitched my take to Fox execs Zak Kadison and Eric Lieb and producers Peter Safran, Steve Bessen, Brian Austin Green, and Frank Mastromauro. They liked it, so I got to pitch it again to a slightly larger group including Megan and studio head Debbie Liebling. (If that sounds like an intimidating roomful of people, it kind of is.)

Now the news is out, and I’m incredibly stoked. Megan is a Michael Turner fan from way back and was instrumental in making this project happen. She’s perfectly cast as Aspen Matthews. 

Watch this space for updates. It may take a while till the next one, though. I need to go write now.

Posted on Mar 4, 2009 in Blog, Comics, Fathom, Film | 7 comments

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Game to movie to graphic novel

This month’s Game Informer magazine has an opinion piece I wrote about the creative process of adapting a property across different media. You can also read it here.

Posted on Nov 22, 2008 in Blog, Comics, Film, Games, Making Games | 9 comments

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Prince of Persia and Persia

Reader Masoud Shoushtarian asks about the Prince of Persia movie:

1. do know about persian culture and persian civilization?

2. why do you make this movie without iranian actor or actress?

3. why don’t you make this movie in iran?

The story and screenplay for Prince of Persia were inspired by many sources, especially the tales of the 1001 Nights and Ferdowsi’s Shahnameh (Book of Kings). In doing the research I read pretty widely, including the lives and writings of Omar Khayyam, Rumi, and Ibn Battuta, and modern histories such as Frye’s The Golden Age of Persia, but my goal was to create an entertaining fantasy in the spirit of the 1001 Nights.

In my afterword for the Prince of Persia graphic novel (which was written by an Iranian author, A.B. Sina) I talk a bit more about the origins of Prince of Persia and its connection to Iranian history and legend. The graphic novel site also has an interview with A.B. offering some of his thoughts on the subject.

The movie casting and location decisions weren’t mine to make, but the choice to shoot in Morocco and the UK was certainly based on practical considerations including availability of locations and production facilities. For similar reasons, Kingdom of Heaven, Black Hawk Down, and Asterix and Obelix Meet Cleopatra were also shot in Morocco, although those stories take place in Jerusalem, Somalia and Egypt respectively.

Posted on Oct 27, 2008 in Blog, Comics, Film, Games, Prince of Persia | 3 comments

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