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	<title>Comments for jordanmechner.com</title>
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	<link>http://jordanmechner.com</link>
	<description>Video game design tips from the creator of Prince of Persia, plus news and information about his projects.</description>
	<lastBuildDate>Mon, 06 Feb 2012 02:30:45 +0000</lastBuildDate>
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		<title>Comment on Breaking Into Making Games: Adam Atomic by SparkCloud</title>
		<link>http://jordanmechner.com/blog/2011/09/atomic/#comment-47304</link>
		<dc:creator>SparkCloud</dc:creator>
		<pubDate>Mon, 06 Feb 2012 02:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=4216#comment-47304</guid>
		<description>Lovely help here! I use GameMaker already, but this has shown me some new things I could work with. Also, you forgot Iji as an example of something done with GameMaker. That game is a pure joy, made by one guy over the course of 5 years! I recommend that easily.</description>
		<content:encoded><![CDATA[<p>Lovely help here! I use GameMaker already, but this has shown me some new things I could work with. Also, you forgot Iji as an example of something done with GameMaker. That game is a pure joy, made by one guy over the course of 5 years! I recommend that easily.</p>
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		<title>Comment on The Last Express by SO SO</title>
		<link>http://jordanmechner.com/last-express/#comment-47259</link>
		<dc:creator>SO SO</dc:creator>
		<pubDate>Sun, 05 Feb 2012 00:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?page_id=67#comment-47259</guid>
		<description>Thanks, this worked... but can one save the game this way?</description>
		<content:encoded><![CDATA[<p>Thanks, this worked&#8230; but can one save the game this way?</p>
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		<title>Comment on The Last Express by SO SO</title>
		<link>http://jordanmechner.com/last-express/#comment-47258</link>
		<dc:creator>SO SO</dc:creator>
		<pubDate>Sun, 05 Feb 2012 00:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?page_id=67#comment-47258</guid>
		<description>OOPS meant Windows 7 - and I see now that I could have scrolled down a bit more for the answer.</description>
		<content:encoded><![CDATA[<p>OOPS meant Windows 7 &#8211; and I see now that I could have scrolled down a bit more for the answer.</p>
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		<title>Comment on The Last Express by SO SO</title>
		<link>http://jordanmechner.com/last-express/#comment-47257</link>
		<dc:creator>SO SO</dc:creator>
		<pubDate>Sat, 04 Feb 2012 23:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?page_id=67#comment-47257</guid>
		<description>Hello Michael Shumake, I bought this game a few years ago and played it on my Windows XP Toshiba laptop. I now have Vista HP and want to load it to play (hopefully without all the stops I had on my low RAM Toshiba) but I CAN&#039;T.  
How did you load onto your Vista? Is there a downloadable fix?
Thanks for any help!</description>
		<content:encoded><![CDATA[<p>Hello Michael Shumake, I bought this game a few years ago and played it on my Windows XP Toshiba laptop. I now have Vista HP and want to load it to play (hopefully without all the stops I had on my low RAM Toshiba) but I CAN&#8217;T.<br />
How did you load onto your Vista? Is there a downloadable fix?<br />
Thanks for any help!</p>
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		<title>Comment on Getting Hired as a Game Writer by Tenchu</title>
		<link>http://jordanmechner.com/blog/2012/01/game-writing/#comment-47212</link>
		<dc:creator>Tenchu</dc:creator>
		<pubDate>Fri, 03 Feb 2012 21:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=5625#comment-47212</guid>
		<description>&quot;The writer is the nucleus of a game, and even if you have the best development team in the universe, your game doesn’t stand a chance without a talented writer.&quot;

I&#039;m sorry, but I feel like this is very much a context sensitive issue. There are hundreds of games that are amazing because the core mechanics and the interactions the player has are fun. 

Not all games have amazing narrative or are even defined by narrative.

Look at Borderlands, that game was amazing and its draw was the system of weapon generation and how varied the treasure could be. It had a lot of fun areas and boss fights. I will admit that many of the character portrayals were very witty, but when you break it down the story itself wasn&#039;t that impressive. 

I was looking for some kind of great treasure at the end in a secret vault and instead I am dealing with some kind of inter-dimensional monster which prevents me from ever getting to the loot.

There are plenty of other games where the main mechanic is the story I will agree and the writing plays a huge part in the strength of the game, but I am going to have to disagree with that idea.

Sometimes games are just ridiculously fun and it isn&#039;t the story that the player is focusing on.</description>
		<content:encoded><![CDATA[<p>&#8220;The writer is the nucleus of a game, and even if you have the best development team in the universe, your game doesn’t stand a chance without a talented writer.&#8221;</p>
<p>I&#8217;m sorry, but I feel like this is very much a context sensitive issue. There are hundreds of games that are amazing because the core mechanics and the interactions the player has are fun. </p>
<p>Not all games have amazing narrative or are even defined by narrative.</p>
<p>Look at Borderlands, that game was amazing and its draw was the system of weapon generation and how varied the treasure could be. It had a lot of fun areas and boss fights. I will admit that many of the character portrayals were very witty, but when you break it down the story itself wasn&#8217;t that impressive. </p>
<p>I was looking for some kind of great treasure at the end in a secret vault and instead I am dealing with some kind of inter-dimensional monster which prevents me from ever getting to the loot.</p>
<p>There are plenty of other games where the main mechanic is the story I will agree and the writing plays a huge part in the strength of the game, but I am going to have to disagree with that idea.</p>
<p>Sometimes games are just ridiculously fun and it isn&#8217;t the story that the player is focusing on.</p>
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		<title>Comment on Getting Hired as a Game Writer by Tired of Writing Screenplays That Don&#8217;t Sell? Time to Write a Videogame: &#171; scriptbully</title>
		<link>http://jordanmechner.com/blog/2012/01/game-writing/#comment-47210</link>
		<dc:creator>Tired of Writing Screenplays That Don&#8217;t Sell? Time to Write a Videogame: &#171; scriptbully</dc:creator>
		<pubDate>Fri, 03 Feb 2012 19:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=5625#comment-47210</guid>
		<description>[...] There is a market for these, especially in California. But it&#039;s crucial that writers understand the gamer experience. From Jordan Mechner&#039;s blog: [...]</description>
		<content:encoded><![CDATA[<p>[...] There is a market for these, especially in California. But it&#039;s crucial that writers understand the gamer experience. From Jordan Mechner&#039;s blog: [...]</p>
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		<title>Comment on Getting Hired as a Game Writer by How video game writers get hired &#124; A ton of useful information about screenwriting from screenwriter John August</title>
		<link>http://jordanmechner.com/blog/2012/01/game-writing/#comment-47201</link>
		<dc:creator>How video game writers get hired &#124; A ton of useful information about screenwriting from screenwriter John August</dc:creator>
		<pubDate>Fri, 03 Feb 2012 15:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=5625#comment-47201</guid>
		<description>[...] Jordan Mechner has a pair of articles looking at videogame writers. David Footman starts off with a look at how writing games is different than writing movies: [...]</description>
		<content:encoded><![CDATA[<p>[...] Jordan Mechner has a pair of articles looking at videogame writers. David Footman starts off with a look at how writing games is different than writing movies: [...]</p>
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		<title>Comment on The real Dagger of Time by Woodrow</title>
		<link>http://jordanmechner.com/blog/2009/11/the-real-dagger-of-time/#comment-47178</link>
		<dc:creator>Woodrow</dc:creator>
		<pubDate>Fri, 03 Feb 2012 03:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=2772#comment-47178</guid>
		<description>Highly beneficial appreciate it, There’s no doubt that your audience would definitely want a whole lot more well written articles like this maintain up the wonderful work.</description>
		<content:encoded><![CDATA[<p>Highly beneficial appreciate it, There’s no doubt that your audience would definitely want a whole lot more well written articles like this maintain up the wonderful work.</p>
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		<title>Comment on The Making of Prince of Persia by Duimschroef - Pijnlijk Rechtvaardig over games en tech</title>
		<link>http://jordanmechner.com/ebook/#comment-47146</link>
		<dc:creator>Duimschroef - Pijnlijk Rechtvaardig over games en tech</dc:creator>
		<pubDate>Thu, 02 Feb 2012 12:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?page_id=4480#comment-47146</guid>
		<description>[...] beleefde tot aan hoe het tegenwoordig gaat, is nu ook op dode bomen verkrijgbaar. Jawel, naast vele digitale formaten, nu ook op papier. Vid en cap na de [...]</description>
		<content:encoded><![CDATA[<p>[...] beleefde tot aan hoe het tegenwoordig gaat, is nu ook op dode bomen verkrijgbaar. Jawel, naast vele digitale formaten, nu ook op papier. Vid en cap na de [...]</p>
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		<title>Comment on The Making of Prince of Persia by jordan</title>
		<link>http://jordanmechner.com/ebook/#comment-47106</link>
		<dc:creator>jordan</dc:creator>
		<pubDate>Wed, 01 Feb 2012 19:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?page_id=4480#comment-47106</guid>
		<description>Now out in .epub and paperback!</description>
		<content:encoded><![CDATA[<p>Now out in .epub and paperback!</p>
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