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	<title>Comments for jordanmechner.com</title>
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	<link>http://jordanmechner.com</link>
	<description>Video game design tips from the creator of Prince of Persia, plus news and information about his projects.</description>
	<lastBuildDate>Mon, 21 May 2012 06:15:14 +0000</lastBuildDate>
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		<title>Comment on Prince of Persia Source Code &#8212; Posted! by Digital archivists: technological custodians of human history &#124; Fix My IT</title>
		<link>http://jordanmechner.com/blog/2012/04/source/#comment-53355</link>
		<dc:creator>Digital archivists: technological custodians of human history &#124; Fix My IT</dc:creator>
		<pubDate>Mon, 21 May 2012 06:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=6069#comment-53355</guid>
		<description>[...] the groundbreaking 1989 Apple II game Prince of Persia recently posted his original 6052 assembly source code to Github. But getting the code from decades-old floppy disks &#8220;covered with dust&#8221; was [...]</description>
		<content:encoded><![CDATA[<p>[...] the groundbreaking 1989 Apple II game Prince of Persia recently posted his original 6052 assembly source code to Github. But getting the code from decades-old floppy disks &#8220;covered with dust&#8221; was [...]</p>
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		<title>Comment on Prince of Persia Source Code &#8212; Posted! by Digital archivists: technological custodians of human history &#124; HTC EVO 3D Release Date</title>
		<link>http://jordanmechner.com/blog/2012/04/source/#comment-53353</link>
		<dc:creator>Digital archivists: technological custodians of human history &#124; HTC EVO 3D Release Date</dc:creator>
		<pubDate>Mon, 21 May 2012 04:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=6069#comment-53353</guid>
		<description>[...] groundbreaking 1989 Apple II sport Prince of Persia just lately posted his original 6052 assembly resource code to Github. But finding the code from years-previous floppy disks &#8220;coated with dust&#8221; was [...]</description>
		<content:encoded><![CDATA[<p>[...] groundbreaking 1989 Apple II sport Prince of Persia just lately posted his original 6052 assembly resource code to Github. But finding the code from years-previous floppy disks &#8220;coated with dust&#8221; was [...]</p>
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		<title>Comment on Prince of Persia Source Code &#8212; Posted! by Digital Photos Guide &#187; Digital archivists: technological custodians of human history</title>
		<link>http://jordanmechner.com/blog/2012/04/source/#comment-53352</link>
		<dc:creator>Digital Photos Guide &#187; Digital archivists: technological custodians of human history</dc:creator>
		<pubDate>Mon, 21 May 2012 02:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=6069#comment-53352</guid>
		<description>[...] the groundbreaking 1989 Apple II game Prince of Persia recently posted his original 6052 assembly source code to Github. But getting the code from decades-old floppy disks &#8220;covered with dust&#8221; was [...]</description>
		<content:encoded><![CDATA[<p>[...] the groundbreaking 1989 Apple II game Prince of Persia recently posted his original 6052 assembly source code to Github. But getting the code from decades-old floppy disks &#8220;covered with dust&#8221; was [...]</p>
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		<title>Comment on Prince of Persia Source Code &#8212; Posted! by Digital archivists: technological custodians of human history &#8211; Ars Technica &#124; Inception 202</title>
		<link>http://jordanmechner.com/blog/2012/04/source/#comment-53350</link>
		<dc:creator>Digital archivists: technological custodians of human history &#8211; Ars Technica &#124; Inception 202</dc:creator>
		<pubDate>Mon, 21 May 2012 01:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=6069#comment-53350</guid>
		<description>[...] the groundbreaking 1989 Apple II game Prince of Persia recently posted his original 6052 assembly source code to Github. But getting the code from decades-old floppy disks &#8220;covered with dust&#8221; was [...]</description>
		<content:encoded><![CDATA[<p>[...] the groundbreaking 1989 Apple II game Prince of Persia recently posted his original 6052 assembly source code to Github. But getting the code from decades-old floppy disks &#8220;covered with dust&#8221; was [...]</p>
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		<title>Comment on Prince of Persia Source Code &#8212; Posted! by Digital archivists: technological custodians of human history &#124; Nullbox</title>
		<link>http://jordanmechner.com/blog/2012/04/source/#comment-53348</link>
		<dc:creator>Digital archivists: technological custodians of human history &#124; Nullbox</dc:creator>
		<pubDate>Sun, 20 May 2012 23:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=6069#comment-53348</guid>
		<description>[...] the groundbreaking 1989 Apple II game Prince of Persia recently posted his original 6052 assembly source code to Github. But getting the code from decades-old floppy disks &#8220;covered with dust&#8221; was [...]</description>
		<content:encoded><![CDATA[<p>[...] the groundbreaking 1989 Apple II game Prince of Persia recently posted his original 6052 assembly source code to Github. But getting the code from decades-old floppy disks &#8220;covered with dust&#8221; was [...]</p>
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	<item>
		<title>Comment on Prince of Persia Source Code &#8212; Posted! by Digital archivists: technological custodians of human history &#124; Ars Technica</title>
		<link>http://jordanmechner.com/blog/2012/04/source/#comment-53346</link>
		<dc:creator>Digital archivists: technological custodians of human history &#124; Ars Technica</dc:creator>
		<pubDate>Sun, 20 May 2012 23:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=6069#comment-53346</guid>
		<description>[...] posted the game&#039;s original 6052 assembly source code to Github so that newer developers might examine the code and learn from it. But getting the code from decades-old floppy disks &quot;covered with dust&quot; was no simple task. Mechner [...]</description>
		<content:encoded><![CDATA[<p>[...] posted the game&#039;s original 6052 assembly source code to Github so that newer developers might examine the code and learn from it. But getting the code from decades-old floppy disks &quot;covered with dust&quot; was no simple task. Mechner [...]</p>
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		<title>Comment on Prince of Persia Source Code &#8212; Posted! by Igor</title>
		<link>http://jordanmechner.com/blog/2012/04/source/#comment-53345</link>
		<dc:creator>Igor</dc:creator>
		<pubDate>Sat, 19 May 2012 21:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=6069#comment-53345</guid>
		<description>Yes, it is THE PROBLEM! I have faced it, too. I was very happy when I found an old PC with 5&quot;-disket drive! IMHO, there must be a standard for digital data (f.i., DVD in UTF8, with appropriate drives and drivers), useful in the far future.</description>
		<content:encoded><![CDATA[<p>Yes, it is THE PROBLEM! I have faced it, too. I was very happy when I found an old PC with 5&#8243;-disket drive! IMHO, there must be a standard for digital data (f.i., DVD in UTF8, with appropriate drives and drivers), useful in the far future.</p>
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		<title>Comment on Prince Of Persia by Ubidays 2008 Coverage &#124; FarCry 2, Beyond Good &#38; Evil 2</title>
		<link>http://jordanmechner.com/prince-of-persia/#comment-53337</link>
		<dc:creator>Ubidays 2008 Coverage &#124; FarCry 2, Beyond Good &#38; Evil 2</dc:creator>
		<pubDate>Wed, 16 May 2012 11:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?page_id=65#comment-53337</guid>
		<description>[...] It&#039;s May 28th and Ubisoft is showing off its wares at its own press event. The event is shaping up t...d some new IPs, the event is shaping up to be a highlight of any gamers&#039; calendar.  Far Cry 2 leaves me with very mixed impressions. For anyone that doesn&#039;t know, originally the Far Cry franchise was handled by Crytek, most recently responsible for Crysis. Now, the game is being handled by one of Ubisoft&#039;s studios. Having already played and immensely disliked Far Cry Instincts Predator for the 360 (also handled by Ubisoft) I can&#039;t muster up much enthusiasm for what looks like it will be more of the same. Not to mention, Ubisoft hasn&#039;t made a single FPS that has won me over this gen. I&#039;d be more excited if Crytek was behind this, but there&#039;s always Crysis 2. It only takes one game to make a conference great. Prince of Persia: Prodigy is definitely that game that makes this Ubidays something to remember. As a casual fan the PoP franchise, I like the fact that Ubisoft is taking the latest one in a new and interesting direction. Not only is this one of the most unique and beautifully rendered games I&#039;ve seen on the current gen platforms, but if the free form nature of Assassin&#039;s Creed transfers over, I&#039;ll be hoping the sands of time pour a little faster for its release. It&#039;s rare for games that fail to sell over a million copies to receive a sequel from their publishers. It&#039;s even rarer that pigs talk and wear clothes. I never played the first Beyond Good &amp; Evil, but from the praise it has received from those who have, I clearly missed out on something special. Luckily, it seems my lapse in judgment and that of many others hasn&#039;t led to the demise of a noteworthy intellectual property. Ubisoft is bringing out a sequel after all. Although I can&#039;t say I understand exactly what&#039;s taking place in the debut trailer, I look forward to seeing more of what the game has to offer. [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#039;s May 28th and Ubisoft is showing off its wares at its own press event. The event is shaping up t&#8230;d some new IPs, the event is shaping up to be a highlight of any gamers&#039; calendar.  Far Cry 2 leaves me with very mixed impressions. For anyone that doesn&#039;t know, originally the Far Cry franchise was handled by Crytek, most recently responsible for Crysis. Now, the game is being handled by one of Ubisoft&#039;s studios. Having already played and immensely disliked Far Cry Instincts Predator for the 360 (also handled by Ubisoft) I can&#039;t muster up much enthusiasm for what looks like it will be more of the same. Not to mention, Ubisoft hasn&#039;t made a single FPS that has won me over this gen. I&#039;d be more excited if Crytek was behind this, but there&#039;s always Crysis 2. It only takes one game to make a conference great. Prince of Persia: Prodigy is definitely that game that makes this Ubidays something to remember. As a casual fan the PoP franchise, I like the fact that Ubisoft is taking the latest one in a new and interesting direction. Not only is this one of the most unique and beautifully rendered games I&#039;ve seen on the current gen platforms, but if the free form nature of Assassin&#039;s Creed transfers over, I&#039;ll be hoping the sands of time pour a little faster for its release. It&#039;s rare for games that fail to sell over a million copies to receive a sequel from their publishers. It&#039;s even rarer that pigs talk and wear clothes. I never played the first Beyond Good &amp; Evil, but from the praise it has received from those who have, I clearly missed out on something special. Luckily, it seems my lapse in judgment and that of many others hasn&#039;t led to the demise of a noteworthy intellectual property. Ubisoft is bringing out a sequel after all. Although I can&#039;t say I understand exactly what&#039;s taking place in the debut trailer, I look forward to seeing more of what the game has to offer. [...]</p>
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		<title>Comment on Prince of Persia Source Code &#8212; Posted! by ayan</title>
		<link>http://jordanmechner.com/blog/2012/04/source/#comment-53334</link>
		<dc:creator>ayan</dc:creator>
		<pubDate>Tue, 15 May 2012 23:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=6069#comment-53334</guid>
		<description>Thanks for this great stuff.. Ilike POP all the time...

Thanks once again..</description>
		<content:encoded><![CDATA[<p>Thanks for this great stuff.. Ilike POP all the time&#8230;</p>
<p>Thanks once again..</p>
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		<title>Comment on Real-Life Prince of Persia by Neil Roy</title>
		<link>http://jordanmechner.com/blog/2012/02/real-life-prince-of-persia/#comment-53295</link>
		<dc:creator>Neil Roy</dc:creator>
		<pubDate>Sun, 13 May 2012 02:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=5962#comment-53295</guid>
		<description>The game has come full circle.  From it&#039;s start using video to create the character to someone using the character to create a video.  Funny video.</description>
		<content:encoded><![CDATA[<p>The game has come full circle.  From it&#8217;s start using video to create the character to someone using the character to create a video.  Funny video.</p>
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