karateka_artwork

Karateka was my first published game. I created it on an Apple II while attending Yale in the early 1980s, and submitted it on a floppy disk to Brøderbund. Set in feudal Japan, the story couldn’t have been simpler. An evil warlord had kidnapped your girlfriend and you had to fight his karate-trained minions to rescue her from his fortress. What made Karateka different was that it felt like a movie, with more fluid and lifelike character animation than any game before.

I wanted to bring the silent-film techniques I was learning about in my history-of-cinema classes — rotoscoping, cross-cutting, tracking shots — to the Apple II. My goal was to create a game that was visually sophisticated, yet so easy to play that even a non-gamer could immediately grasp the story, pick up the joystick and and become addicted.

Back then, games didn’t have marketing campaigns, but good reviews and word-of-mouth drove sales until, by April 1985, Billboard magazine ranked Karateka as the #1 best-selling game in the U.S. With versions for Commodore 64, Atari, Nintendo NES and Game Boy, Karateka sales eventually passed 500,000 units. In those days when the videogame market was less than 10% of its current size, this was a real number.

Karateka was a life-changing breakthrough for me. Until then, programming computer games had been my hobby and passion. Karateka’s success proved to me (and to my parents) that this could be a legitimate career. It helped me decide, right after college, to go on and make another computer game, Prince of Persia.

“KARATEKA was the first computer game that gave me the sense that I was seeing a new form of interactive storytelling. The characters were uncannily real compared to anything I had seen before and the flow of the game was at a new level of cinematic polish for its time.” – Will Wright, Lead Designer of The Sims

“KARATEKA showed that storytelling DURING gameplay was not only possible, but powerful. Even today, the storytelling of KARATEKA still works better than many of today’s mega-budget action games. One of my favorite games of all time.” – David Jaffe, Director of God of War

“KARATEKA taught me to approach a woman kindly… and not in a Kung Fu stance.” – Cliff Blezinsky, Lead Designer of Gears of War

Links

Karateka Wikipedia page

Palm OS version of Karateka available from Beiks

Something really warped

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