July 16, 1985
Danny Gorlin took me to his house to show me Airheart, which, a year later, is now double hi-res. He asked for feedback.
It had the same problem it did the last time I saw it. Small detailed objects against a black background. It should be cosmic, mind-boggling; people should look at it and say “I can’t believe I’m seeing this on an Apple II.” But the truth is, right now, it doesn’t look especially impressive.
I said: “You’ve gone the honest, hard-to-program, hard-to-represent route at every step. You need to put in some cheap effects so people will notice the expensive ones.” I offered a bunch of suggestions. He was listening, but I could tell he really wanted to believe it was almost there and he could be finished in a month.
Danny’s sunk a lot of time and money into this. I’m worried. Technically, it’s a wonder, but the universe he’s chosen to represent with this awesome piece of programming is so exotic that I’m afraid people won’t respond to it. It’s what Gene Portwood calls “an effect in search of a game.”

