Video game design tips from the creator of Prince of Persia, plus news and information about his projects.
Been putting in full days on Prince of Persia: 40 hours last week. It’s starting to show visible progress.
Posted on Jul 18, 1988 in Old Journals | 2 comments
I’m glad the old “spike up the bottom” experience wasn’t just as gruesome as described here! It was bad enough just going splacrunch!
Why the lack of any animation for the spike death? Memory constraint? Ran out of time? Maybe this is revealed in a later diary entry…
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I’m glad the old “spike up the bottom” experience wasn’t just as gruesome as described here! It was bad enough just going splacrunch!
Why the lack of any animation for the spike death? Memory constraint? Ran out of time? Maybe this is revealed in a later diary entry…