November 17, 1988
Showed POP to the Tribunal – Gary, Gene, Brian, Sophie K. (of Marketing), and Ann Kronen.
Ann and Sophie, who hadn’t seen it before, gasped over the animation. Gene grudgingly admitted it might be pretty good, “if it ever becomes a game.” Gary liked the puzzle angle, didn’t mind the two disks, liked the level editor, didn’t think it needed all that much combat, thought it had big conversion and coin-op potential and I shouldn’t limit it on account of the Apple II’s shortcomings.
I’ve got to learn to get more pumped up for these things. I was so blasé, I really brought the energy down in the room. I think they’d have been more excited if I hadn’t been there to demo it.


If you still have these source codes, how about creating youtube videos of all these previews you made to show people.
Let us see what they saw.
Great stuff I always enjoy coming here.
“big conversion [...] potential”
That’s quite the understatement.