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	<title>Comments on: December 5, 1988</title>
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	<link>http://jordanmechner.com/old-journals/1988/12/december-5-1988/</link>
	<description>Video game design tips from the creator of Prince of Persia, plus news and information about his projects.</description>
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		<title>By: zdebel</title>
		<link>http://jordanmechner.com/old-journals/1988/12/december-5-1988/#comment-47447</link>
		<dc:creator>zdebel</dc:creator>
		<pubDate>Wed, 08 Feb 2012 21:01:21 +0000</pubDate>
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		<description>So this is what was happening to Prince of Persia on the day I was born, good to know. This game still makes me smile and reminds me of good times :)</description>
		<content:encoded><![CDATA[<p>So this is what was happening to Prince of Persia on the day I was born, good to know. This game still makes me smile and reminds me of good times <img src='http://jordanmechner.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Making Prince of Persia: Jordan Mechner &#171; Woogmoog</title>
		<link>http://jordanmechner.com/old-journals/1988/12/december-5-1988/#comment-3808</link>
		<dc:creator>Making Prince of Persia: Jordan Mechner &#171; Woogmoog</dc:creator>
		<pubDate>Fri, 28 May 2010 22:50:23 +0000</pubDate>
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		<description>[...] You can feel his excitement and giddiness when the ball starts rolling on his ideas for the game, such as creating the iconic animations for the Prince. My favorite example is here, an entry which details the concept of the Shadow Man, still one of the coolest things I have ever seen tossed at a player in any game. [...]</description>
		<content:encoded><![CDATA[<p>[...] You can feel his excitement and giddiness when the ball starts rolling on his ideas for the game, such as creating the iconic animations for the Prince. My favorite example is here, an entry which details the concept of the Shadow Man, still one of the coolest things I have ever seen tossed at a player in any game. [...]</p>
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