February 7, 1989

Brian was thrilled with the CWP. He couldn’t believe that I’d done it and now he doesn’t have to. “I want you to know,” he said, “that this is absolutely unprecedented.”

The plan: Beta version by April 15. Show it at CES the first week in June. Ship by June 30.

It’ll sell for $35-40 and be a one-disk product. Brian didn’t put up a struggle when I told him I was ditching the level editor. He agreed, and even persuaded me to limit the game to one scenario rather than four. “People expect to get a certain amount of value for their money,” he said. “Why give them more?”

Reducing it to one castle will save me weeks of work – at least. The more I think about it, the more I like it. I’d been worried that including really hard puzzles in the basic game would render it unwinnable for the majority of players. But, as Brian pointed out, if players get frustrated they can always call Tech Support for hints.

Posted on Feb 7, 1989 in Old Journals | 2 comments

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  1. 1-12-2009

    I laughed when I read: “if players get frustrated they can always call Tech Support for hints”.
    The computer-world had to be so much smaller than now. That’s a weird idea.

  2. 1-13-2009

    Say, can I still call tech support when I get stuck in Prince of Persia? I love the blog Keep it up!

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