May 31, 1989
Spent the morning rewriting the box copy. That’s a load off my mind, for the moment.
More problems with the IBM conversion. Jim just isn’t putting in the hours. He’s getting muscled by Atari to keep putting more last-minute fixes into his other, supposedly finished project, and Doug Greene is getting pissed at him.
I called Jim and told him he’d have to choose between Atari’s project and mine. A difficult conversation. I’m not used to being the one who lays down the law. I gave him a couple of days to think it over.
Tomi is back! I showed her the game. She was duly impressed, especially by the palace background graphics, the fighting skeleton, and the upside-down and weightless potions.
Stayed till 11 pm with Robert, designing levels.

Some might call you a control freak.
Others might claim you were just doing what you had to do to make things right.
Either way, there is a charming logic to the one vision carrier overseeing as much of the creative process surrounding the product as possible, from the concept, to the coding and art, to the marketing, box art and copy.
Well done!