July 10, 1989
I seem to be in a slump… I’m putting in the hours, but nothing gets done. Then again, the stuff I’m working on is the kind you need to chew on for a while. Level design is a creative process, like screenwriting: you can’t just sit down and put in ten hours at a stretch, you need time in between to let your ideas work themselves out.
I have a feeling I’m on the verge of a breakthrough, and one of these days I’ll hit a roll and get more done than in the three days preceding.
Eric came in today and I showed him the game. “There’s nothing more for me to do,” he declared. “It’s all fixed.”
Brian reported that the guys from Egghead said it was the best animation they’d ever seen.
I’ve talked to Dad almost every day since New York. He’s writing an “epilogue” track that he says will last about 45 seconds. I could use it.
Slowly but surely, the end of the game is falling into place: Tower, Shadowman, Vizier, Princess. I think it’ll work. It’s all in the pacing.


Appreciate the info guys, thanks