July 12, 1989

Designed most of Level 12. At this rate it’ll take another whole day to finish it.

Digitized the POP logo and put it in. Ten minutes to do, four hours to set up.

Michelle’s going to get started converting Avril’s title screen to double hi-res. I’m grateful; that’ll save me a day or two, and maybe she’ll do a better job than I could.

I thought of a way to do the prologue screens that will save time – just typeset ‘em on the LaserWriter, then digitize the whole thing. Brilliant, eh?

Assuming Michelle comes through, the whole job (credits, title, prologue, epilogue) shouldn’t take me more than a day. Not even.

Which leaves… let’s see now… four days to get the Complete Beta Version into QA. Assume half of tomorrow and half of Friday will be taken up with the princess shoot and various issues relating to packaging, documentation and IBM POP. That leaves three days to:

-       finish Level 12 – hard-wire shadowman’s attack, dungeon falling apart, etc. (1 day)

-       put in something for Level 11 – if possible, use Greg’s idea of killing a guard and a skeleton arising in its place (1 day)

-       fix a few bugs just to show I haven’t been ignoring their bug reports completely

Then it’s Monday – breathe a huge sigh of relief – and get back to work quick because it’s only 9 days left till Idaho!

If I’m smart I’ll spend those nine days fixing bugs, visiting QA, and in general making a big push to get all the hard, complicated stuff out of the way before I take off for seven days. The alternative would be to get the opening sequence up and running (with newly digitized Tina) and title cards finalized, so that I can give Brian something that looks polished to “wow” everyone before I leave. But that, I think, would be the wrong choice.

Posted on Jul 12, 1989 in Old Journals | 0 comments

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