July 25, 1989
Quit early today, eight o’clock. I actually got quite a bit done. Crossed half a dozen bugs off my list, and spent some time with Lance. The version I leave for QA tomorrow won’t be perfect, but it’ll be the cleanest yet, and substantially complete. Two weeks of good work after I get back should do it.
I’m seriously psyched for this river trip. It sort of crept up on me. For weeks I didn’t think about it at all, then I was wishing I hadn’t gotten myself into it in the first place, then I was just resigned to it. I didn’t realize how much I needed a vacation until just now. I took a real look at the pictures in the brochure for the first time… and now I’m yearning to go. I can’t wait.
Saw the retouched box illustration, finally. The triumph of Sophie K. There’s some kind of bright green garment now covering up the exposed skin. It looks like someone painted it on in a hurry, which he probably did. Oh well. There are battles you win and battles you lose, and in the big picture, this one is pretty meaningless. Still, it pisses me off. It was better before.
Now that the packaging is safely completed (or almost), it might be a worthwhile political endeavor to try once again to switch marketing managers – to the equally evil, but more competent, Latricia T.
Who cares. We’ll sell a million of ‘em anyway, despite marketing’s obstructive incompetence. All I should be worrying about is finishing it and making it good.
Virginia Giritlian called. She’s got a new boss, Jim Alex, and wants to try to set up In the Dark with him as producer. I said sure.
Virginia is really a sweetheart. Every time she gets a new job she tries to sell my script all over again. And she’s not even my agent any more. “It’s the script that never died, for me,” she said. But I push this out of my mind, to concentrate on the tasks at hand.
Brian wants to set up a Mac version. I wish Roland could do it. The truth is, Mac is the conversion that’s closest to my heart. It’s the one that would allow me to play my own game at home. And Mom. And Ben. And most everyone else I know outside the computer games industry. But officially, Mac has a 5% share of the games market, or something like that.


Isn’t it funny (and irritating) looking back now, considering today’s sexual appeals in games; how some people are just too conservative to appreciate quality, in spite of what form it takes, and are desperately trying to exercise their powers to stop the “indecency”! If something’s really good, and breaks all conventions, then that something is groundbreaking and genius, and will move our culture forward! No single person can change this, we all do it, as one identity.
And most everyone else I know outside the computer games industry. But officially, Mac has a 5% share of the games market, or something like that.
La plus ca change…