Eight exhausting hours of meetings at Broderbund, pushing Prince 2 on all fronts. But it’s easy, with the wind at my back. The powers-that-be have given this project the coveted “Group 1 Priority” and suddenly no one can say no to me.
I don’t understand why they think this can be a Christmas 1991 release. There’s no such thing as a six-month development cycle. If even one thing goes wrong, we’ll miss Christmas. And something always goes wrong. I won’t even be here to run the project; I live 3,000 miles away now. Why is everyone – including me – pretending that this schedule is realistic? This is the kind of thinking that went into the Bay of Pigs invasion.
Anyway, I’m dutifully assembling the players one by one, proceeding just as if this weren’t insane.





