Sketchbooks

As a kid I was pretty good at drawing… until I got my first Apple II computer. After that, I did the occasional scribble-sketch, but my level of skill basically remained frozen for the next 30 years. When you stop drawing, you get rusty very fast.

Over three decades of writing, programming, and other left-brain activities, I pretty much forgot that I’d ever known how to draw.

Until ten months ago. It was in Paris, a city where unexpected things often happen to me. The first day after flying in from California is always a bit surreal anyway; you force yourself to stay up and walk around in the bright daylight, even though your body wants to be asleep and dreaming. On that day, to stay awake I went to the Jewish Museum in the Marais. They had an exhibit called “From Superman to The Rabbi’s Cat” about the history of comics.

As I prowled the museum, it gradually became intolerable to me that I had gotten to a point in my life where I could no longer express myself through drawing. I don’t know if it was the comics or the Holocaust memorabilia that tore it, but the next morning I bought a sketchbook and a pen and started drawing people in the street, in cafés, at train stations. That was last December. I’ve gone through three notebooks since then.

Now, I’m addicted. These days, when I’m in an airport and my flight is delayed, I hardly mind, because it’s a chance to draw. I love drawing even when the drawings don’t come out right. It’s a trance state, like playing music or skiing: Even when it’s bad, it’s good.

Posted on Oct 22, 2008 in Blog, Sketchbook | 3 comments

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Writing a video game

The Sands of Time: Crafting A Video Game Story, an essay I wrote a couple of years ago for MIT Press, is now available online. If you’re curious about the nuts and bolts of video game writing — and how it’s different from screenwriting — check it out.

Posted on Oct 4, 2008 in Blog, Games, Making Games, Prince of Persia | 3 comments

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My first day on Prince of Persia set

Here’s a page I started on the midnight flight from Casablanca to Ouarzazate and finished the next morning when I arrived on set.

What the drawing doesn’t show is that it reached 125 degrees that day (52 Celsius).

Posted on Oct 2, 2008 in Blog, Film, Prince of Persia, Sketchbook | 4 comments

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Old notebooks

I started keeping a journal my freshman year in college, and kept the habit for years afterward. I’m still not sure whether it was a good habit or a bad one. A few months ago, when I sat down to write an afterword for the Prince of Persia graphic novel, I pulled out those old notebooks and started to browse through them, figuring it might help me wrap my mind around Prince of Persia’s 20-year history.

It’s all there. The story of how Prince of Persia came to be, and almost didn’t. It occurred to me that as a case history, a time-capsule view of the videogame industry as it was in the 1980s, this was a story others might find interesting too.

So even though the last thing I need is another hobby — especially one that involves spending more time at the keyboard — I’ve begun posting those old journal entries, a kind of blog from the past, starting in 1985. Check out the “Old Journals” and let me know what you think. If enough people are interested, I’ll keep posting — ideally, at least through the end of 1989, when… well, you’ll find out.

The entries are selected and abridged — most of what I had on my mind at age 21, you don’t want to hear about — but on principle, I’ve let things stand as I wrote them, and avoided the temptation to revise with hindsight.

Posted on Oct 2, 2008 in Blog, Old School | 5 comments

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Project pages

The “Projects” section of the nav bar to the right has the scoop on my past and current projects. I’ll update these pages periodically, and add new ones as new projects reach a point where there’s enough to say about them. Your comments are welcome.

Posted on Oct 1, 2008 in Blog | 0 comments

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