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If you found your way to this site because of Prince of Persia, thank you. I’d never have been able to take on the projects I have without the amazing support and loyalty of POP fans over the past twenty years. I hope you’ll find enough here to make your visit worthwhile.

Latest Prince of Persia News

Okay, going in reverse chronological order: there’s the Prince of Persia movie due out Memorial Day 2010. It’s a Disney/Bruckheimer live-action adventure epic starring Jake Gyllenhaal, it’s my first produced movie as screenwriter and executive producer, and I’m excited.

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Then there’s the new Prince of Persia videogame from Ubisoft. I didn’t design or write this one, but I’ve followed its development for the past four years. The team set out to recapture the magical, Arabian Nights spirit of Sands of Time while raising the bar for the next generation of consoles. Technically and artistically, they’ve aimed very high, and I’m eager to play the final version.

Separate from both these projects is the Prince of Persia graphic novel published by First Second Books. It’s not a commercial tie-in to the new game or movie, but an original story rooted in Persian myth and legend, written by Iranian poet A.B. Sina and illustrated by LeUyen Pham and Alex Puvilland. I worked closely with the writer and artists, and in the afterword I explain why the franchise’s 20-year history led me to choose this unusual approach. I hope you’ll like it.

Rebirth of a Prince

Continuing back in time, past the last two entries in the Sands of Time videogame series, The Two Thrones (2005) and Warrior Within (2004) to the game that (re)started it all: The Sands of Time


In 2001 Ubisoft approached me with a proposal to revive Prince of Persia, at that time a decade-old, “classic” (i.e., dead) franchise. For a talented young Montreal team (average age 22), it was a chance to show the world what they could do; for an old-timer like me (I was 36), it was the project that seduced me back into designing video games.

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I signed on to write the script, casting and directing the voice recording sessions, but when I realized how much fun I was having, soon stepped up my involvement, eventually coming on board full-time as writer and game designer. Sands of Time was one of those rare creative collaborations when everything meshes. It became the underdog success story of 2003, sweeping that year’s industry awards and catapulting POP back to the top of the charts (10 million units sold and counting). It got me my first professional screenwriting gig writing the Prince of Persia movie for Disney/Bruckheimer. I will forever love Montreal, even in winter.

How it All Began

asdBack in time again… past the ill-fated Prince of Persia 3D (1999), past Prince of Persia 2: The Shadow and the Flame (1993)…

…to the original Prince of Persia, the side-scrolling, running/jumping/swordfighting game I spent three years creating and programming on the Apple II, back in the days when a computer was something you could pop the hood off and tinker with the insides of, the way people used to do with cars. Brøderbund published it in 1989. Over the next few years it was converted to nearly every videogame and computer console then in existence, selling 2 million copies worldwide (thank you again!). It’s won too many awards to count, many of them from magazines that don’t exist any more — but for the nostalgically inclined, you can still download the original POP from various sites you didn’t hear about from me.

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Or, if you have XBLA or PS3, you can play Prince of Persia Classic — Ubisoft’s modern remake of the original POP, souped up with better graphics and a modified gameplay interface that most players find more forgiving; for me, it’s actually harder, but that’s because my synapses were trained on the original.

Finally, for diehards, here’s a journal charting the development of the original POP game: not a revisionist history with 20/20 hindsight, but actual entries from notebooks I kept starting in 1985.

Links:

Prince of Persia graphic novel website

Buy the graphic novel from Amazon

Buy the graphic novel (hardcover collector’s edition) from Amazon

Prince of Persia videogame website

Buy the new game (Xbox 360) from Amazon

Buy the new game (PlayStation 3) from Amazon

Play previous Prince of Persia games on Gametap

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  1. Book Review No. 6 - Prince of Persia (the graphic novel) by Jordan Mechner and others « Vishy’s Blog
  2. jordanmechner.com » Blog Archive » The Last Express remembered

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