
If you found your way to this site because of Prince of Persia, thank you. I’d never have been able to take on the projects I have without the amazing support and loyalty of POP fans over the past twenty years. I hope you’ll find enough here to make your visit worthwhile.
Latest Prince of Persia News
Going in reverse chronological order: there’s the Prince of Persia movie due out Memorial Day — May 28, 2010. It’s a Disney/Bruckheimer live-action adventure epic starring Jake Gyllenhaal, it’ll be my first produced movie as screenwriter and executive producer, and I’m excited. Though inspired by the Prince of Persia videogame series as a whole, it’s mainly based on Ubisoft’s 2003 game Prince of Persia: The Sands of Time, whose title it shares. Ubisoft will also release a new game in the series, Prince of Persia: The Forgotten Sands, next May.
A month before the movie release, in April 2010, Disney Press will publish Prince of Persia: Before the Sandstorm, a graphic novel anthology prequel setting up the characters and world of the movie. I had fun writing it, and collaborating with a group of amazing artists including Tommy Lee Edwards, Bernard Chang, Cameron Stewart, and Niko Henrichon. (More about that here.)
The movie pre-launch will include other Prince of Persia books and merchandising tie-ins, including, most awesomely, Prince of Persia LEGOs.
Also in April 2010, First Second Books will re-release the original Prince of Persia graphic novel — written by Iranian poet A.B. Sina, with an afterword by me — in a new edition. It’s an original story, with its roots in the Persian myths and legends which the games and movie share. This was my first project with First Second/Macmillan and the phenomenally talented husband-and-wife illustrator team LeUyen Pham & Alex Puvilland, and it sparked our next collaboration, Solomon’s Thieves.
Rebirth of a Prince
In 2001 Ubisoft’s founder and CEO, Yves Guillemot, took on the challenge of reviving Prince of Persia, at that time a decade-old, “classic” (i.e., dead) franchise. The project was developed at Ubisoft’s Montreal studio under the leadership of producer Yannis Mallat (now CEO of Ubisoft Montreal). For his talented young team (average age 22) it was a chance to show the world a franchise reboot done right; for an old-timer like me (age 36), it was the project that reawakened my joy in making video games.
I joined the project initially as a consultant, signing on to write the script, casting and directing the voice recording sessions; but soon stepped up my involvement, eventually joining the team full-time. Sands of Time was one of those creative collaborations when everything meshes. It became the underdog success story of 2003, sweeping that year’s industry awards and catapulting POP back to the top of the charts (14 million units sold and counting). Confirming Ubisoft Montreal’s arrival as one of the world’s top studios, the game was a career milestone for many members of the team, including me; it persuaded Jerry Bruckheimer and Disney to give me my first professional screenwriting gig writing the Prince of Persia movie. I will forever love Montreal, even in winter.
How it All Began
Back in time again… past the ill-starred Prince of Persia 3D (1999), past Prince of Persia 2: The Shadow and the Flame (1993)…
…to the original Prince of Persia, the side-scrolling, running/jumping/swordfighting game I spent three years creating and programming on the Apple II, back in the days when a computer was something you could pop the hood off and tinker with the insides of, the way people used to do with cars. Brøderbund published it in 1989. Over the next few years it was converted to nearly every videogame and computer console then in existence, selling 2 million copies worldwide. It’s won too many awards to count, many of them from magazines that don’t exist any more — but for the nostalgically inclined, you can still download the original POP from various sites you didn’t hear about from me.
Or, if you have XBLA or PS3, you can play Prince of Persia Classic — Ubisoft’s modern remake of the original POP, souped up with better graphics and a slightly modified gameplay interface.

Finally, for diehards, here’s my old journal charting the development of the original POP game and its first sequel: not a revisionist history with 20/20 hindsight, but actual entries from notebooks I kept starting in 1985.
Links:
Buy Prince of Persia: The Graphic Novel (First Second) from Amazon
Buy Prince of Persia: The Graphic Novel (hardcover collector’s edition) from Amazon
Pre-order Prince of Persia: Before the Sandstorm (Disney graphic novel) from Amazon
Prince of Persia videogame website (Ubisoft)
Play previous Prince of Persia games on Gametap









I’ll have to search out the graphic novel, plus the new game looks very exciting! Love the art direction. The movie is something to look forward to too.
That reminds me, I should actually play through Arabian Nights one of these days (even though I’ve beaten 3D countless times)…
Thank you Jordan!
You’re way ahead of me… I only played up to level 2 (on POP3D).
Hi,
The site looks very nice.
Also Elbryan, the graphic novel is really good. You’ll like it.
Wow!
The storyline in the Sands of Time through the Two Thrones was one of the most compelling stories I have ever encountered in a video game. The Prince had an amazing personality and I loved the bantering between him and Farah. Does the personality of the Prince in the movie hold true to the game? How hard was it to finally find a name for the Prince? I have high hopes about the newest installment of the POP game but I would feel a whole lot better if I knew you had some involvement! Thank you, the Prince will always remain my favorite, and if you ever decide to continue the story after the Two Thrones, you have my vote!
(referred from John August.com)
I grew up on the original prince of persia. As a little kid who barely understood what I computer was, I was still able to sit at my old apple in my closet and weave my way through those intense levels. When me and friends have conversations about what we played as little kids, I never go towards sonic or mario, but always the original PoP. I even bought an awesome illustrated pseudo strategy guide that made each level sound like a movie, and I would stay up late at night reading it. Memories like that you never forget. I just want to say thanks and that PoP will always remain a staple of my early life.
I LOVE your journal entries. Please keep posting them when you can!
The very first actual computer game I ever played was Prince on the PC (before that I’d played a Pacman clone made with ascii graphics and a number of “exciting” games like “land the moon lander” where your only input was typing values for the braking thrusters… yeah). I was about 9 or 10 years old. More importantly, it was something that I did with my dad. I read these articles today about fathers discovering that they can play the DS or the Wii together with their sons, and all I can say to that is HAH! My dad trained me on the 8086, and soon enough we were racing each other through Prince levels. (We didn’t need a time attack mode like Prince of Persia Classic on PSN has–we made it ourselves) This was a weak 4.77 Mhz CPU with 640k of RAM and a CGA card, and yet Prince looked incredible in its four color glory. I think this was the game that really got me into gaming. Last week I bought PoP Classic on the PSN (having only very recently bought a console, I skipped all the recent Prince games) and it brought me here. All I can say is: I can still play through the first levels without stopping for a second. My fingers remember all the puzzles, all the secrets, it’s amazing. And for what it’s worth: I also preferred the original UI, especially in combat, but I can play the new one too
Even on the PC with a CGA emulator for the monochrome Hercules card, Prince was amazing. I am very much looking forward to readimg more from your diary back then. Bookmarked!
Now that I reminisce about the original game, all sorts of memories come to my mind: the animation was smooth and naturalistic enough to keep me distracted from the fact that I was playing in a B&W screen; and the cold keys on the keyboard would instantly translate into those beautiful, expressive movements so cunningly captured onto the screen. Not too many times did I witness such a step forward in the definition of visual perspective, of bodily movements and weights, but also the inventiveness of the levels as a giant puzzle begging to be solved.
Prince of Persia was pure and minimalist. Apart from the silent movie-like introduction, where the gestures of the characters replaced the use of words, the story was utterly simple, using only the classic three character scheme: valiant hero, damsel in distress and the ruthless villain, not unlike the ancient middle-eastern tales. I also remember the gameplay very dearly, flowing naturally from running and jumping sequences to gallant sword fights. No power-ups, no side-quest missions for equipment and additional weapons: just the one trustworthy sword and the colored vials replenishing the character’s health or hastening his encounter with death.
It is a great shame to the videogame industry that such a precious masterpiece, a work of art that captivated computer players by the thousands, evolved into a tasteless and inferior series of games. As if the “3D” fiasco wasn’t enough, when I saw the prince holding two swords and doing a mix of fighting and ballet by the sound of heavy metal I knew this world had gone mad. And I feel very sorry for that, Mr. Mechner.
Thanks Jordan, I remember the day when my father brings home our first personal computer (386 40 MHz), and some days later he bought me Prince of Persia and some time later The Shadow and the Flame, that was my favorite game for PC for a long time!
When I heard about the revival of the Prince, I wasn’t convinced… until my girlfriend bought the game, and I was sucked into the medieval Persia, I never expected such a great game, history, characters and voices (even the dubbing in Spanish is amazing).
I also finished WW and TTT but I didn’t feel the same way with these 2, the character changed, he wasn’t funny anymore, too much blood and violence.
I hope this new Prince of Persia for PS3/Xbox360 helps to revive the franchise once again but in the way you dreamt when you made the originals and Sands of Time
I can’t wait for the Sands of Time movie!!!
Thanks again for bring the Prince of Persia to our lives
Jordan, You are a GENIUS!!! I was 22 years old when I began playing this game, I originally bought it for my 3 year old son to play… and I ended up playing it! It took me 5 months to finish this game, and it really took up most of my time trying to find out what do to do next and repeating the visions. When the game came to it’s end.. I began to cry and miss the time I had while playing, you know everyday I woke up and I knew I would have the best day other than being with my boys.. because adventure was waiting for me.. I would continue from where I saved it to. To make this long story short.. I have kept a new game in a safe place to play when I am older… this is the only game which I can say is like no other.. I fell in love with the characters and the story and the music goes perfect with the game! I did not like the other games after that.. I feel it didn’t stay true to the original.. I don’t think any game will overshadow this one in my opinion! I just want to say thanks! This game will always stand out. I hope there could be another game as this one with traces of Persia and the music and the clothing etc… until than I will hold on to The Sands of Time forever!!! I wish the Movie could stay true to the game but I know that won’t happen… I wish you can do the movie exactly as the game… that will sel BILLIONS!! LOL Have a great week!
hey jordan.
my brother (23) and me (21) played pop back in the nineties when we were kids.
we recently re-discovered it, and it floods us with beautiful memories.
just want to let you know that, apart from the nostalgic feelings, i think you made a genuine and brilliantly sensitive game.
we both agreed that we never encountered such animations again, and watching the prince run jump and climb is simply beautiful to watch. it is good to know that somebody has such a aesthesia for bodies and movement, and that its details like this that create vivid and lasting memories. your animations helped define what i find about art and games, thank you for that.
i hope you didnt lose this sensivity.
Hi Jordan,
Me (23) and my brother also started playing POP about 15 years ago. Just want to let you know that we like your work a lot! Keep up the good work.
It was nostalgic when I found out your website! All the memories came back to me.
Regards,
Yong
As a HUGE comics fan I was ecstatic to see PoP appear in Graphic Novel form. I didn’t actually get it though until this Christmas but I can not WAIT to read it!
I hope that we see more of the Prince in comic format in the future.
Cheers,
JD
Jordan,
I’m so thrilled to have found this blog. At first, I was absolutely shocked about the number of comments you have on your posts. There aren’t that many! So I’m like “Are you kidding me?? this must be the wrong website” I was expecting hundreds upon hundreds of comments
I grew up playing all of your games (yes, ALL of them), and needless to say, I’m one of your biggest fans. It’s always been a dream of mine to make music for PoP.
Keep up the amazing work.
All the way from Bahrain,
Hashim.
Yesterday I saw Fincher´s Zodiac again, Jake Gyllenhaal is great there, I am sure he will be very good Prince. I have my fingers crossed for the PoP movie.
i really like the story line
i just finish the last game yesterday ( finish it in 2 day’s:P )
i love it really
the grafic is epic defrent then any other game and thats what make it vary vary good thank you for this great gameline
Hi Jordan,
Just finished Prince of Persia graphic novel (in French by Dargaud ed.). Beautiful! I hope there will be more. The only PoP game I didn’t play was Shadow & Flame, so you can consider me a fan – I even suffered through 3D to the bitter end – too bad, there were some good ideas in that one. The last game from UbiSoft is a masterpiece – I hope there’s more later on (apart from DLC) – and I also hope you get back onboard – I happen to think Sands of Time is the best in the franchise. Looking forward to the movie! Keep it up!
i just kind a thanks for makin me like pc game again … the sands of time … warrior within .. two throne .. is just i played .. i haven’t play older game …. btw.. i’m 28 years old … the part i like most is chased by dahaka .. hehehe … i like warrior within better than two throne or sands of time ….. but all three is great game …. hope the movie can do the wall run … lol ….. the part that i like to do in every game…..
hope the 2008 will great as the three you’ve make .. even though it’s not your writing or design ….
good luck with life …. se ya around
p/s hope you make new GREAT ame just like this pop 1,2,3
Hello Mr. Jordon Mechner,
I just found this site , I’m happy i’m writing to the creator of my beloved game , my childhood game: Prince Of Persia ,
I’m a Persian girl , and the first one and the second one ” shadows and flames ” are really like ancient persians and the musics are really great and near to persian musics but its kinda mixed with arabic and indian to some extent , but that’s really great,
i played with it when i was only a child and now i’m 24, i still can’t believe you would read my comment . I had always a question in my mind, have you ever travelled to my country, if no, so how do you know so much information about persian culture?
is there a forum on the site?
Everyone: Thanks for the very kind comments!
A Persian Girl: I’ve never been to Iran and I’m definitely not an expert on Persian culture. Everything I know comes from reading, and from talking to friends who know more about Persia than I do.
Mala: There will be a forum coming soon.
Wow,I remember the first game,i have just got the new version.
talented young Montreal team (average age 22), it was a chance to show the world what they could do; for an old-timer like me (I was 36).
P.s I have to say being 36-year old did not make you an old-timer you were still pretty young well ok maybe compared to the people who work at the game.
I sincerely share the opinion that Jordan Mechner is one of the best gaming creators of all times!
I’m eager to see some of your newer work. But seriously I think you should consider a work as Producer at Ubisoft Montreal and start shaking the Prince of Persia Universe.
I think I speak for a very large group of fans when I say that we are all waiting for you, the franchise is reaching a decadent state right now… We need your help Jordan Mechner.
Please come back to Ubisoft Montreal Studios to produce a REAL Prince of Persia!
Until then, good luck for all of your projects
Are you a Muslim
and Why you are intrested in Islamic Culture Persian are Muslims after all.
Hey Mr.Jordan i am a big fan of your prince of persia games from saudi arabia..I played it when i was like 5 years old and now i am 13..and i still play it thank u for making this game.!!
i cant wait to see the new prince of persia movie!!!:)
I was absolutely brought up on Prince of Persia. Hours of my young childhood were certainly lost to this spectacular innovation. In truth, i was far less impressed once the big boys “took over”, however certainly number one was awesome. Number two, which i never sucessfully completed to a satisfactory level, still holds magic to me, and i must stress thanks for creating such an awesome, rounded, intuitive game. Jordan, you are a genius.
Many thanks, good luck with the movie
Oh, I can’t believe I found the oracle of POP. Nice to see you, Jordan. I wasted more than 2 month of my golden time in college playing POP in 1991, but I am very happy when I run back over that time.
My major in the college was Mechanical engineering, but now I’m working for NCsoft
You are my hero !
Prince of Persia, the first video game I have ever played in my life. Played it thousands of times over, yet, it never fails to give me a great time. Thanks for the greatest platformer game of all time.
wow so many fans…including me…POP is really good…there is no game i have enjoyed more than POP…its like watching a movie and playing a game at the same time..thats how gooooood the game and story line is.
hi Jordan,
i lost my life’s meaning when i completed all the installments of POP.
can you help?
david
I can’t believe I only just found out this site existed! I first played POP on a really old computer at my grandparents’ house when I was 5 or something. I would always get stuck on the copy protection thing because my dad (the computer used to be his) lost the manual. My brothers and I would just play Level 1 over and over again until we guessed the potion right. Sometimes we would just watch our dad beat it.
I still play the original POP. With roomshaker and pr I’ve making new levels of my own. It’s quite hard to make 14 good levels. I’ve done the same thing with POP2. I got the second one when I was 7 or 8 and never got past the skeleton on the bridge. Now I’ve beaten the game 2 or 3 times but I still get stuck with Jaffar most of the time.
I’ve beaten sands of time 12 times or so and it still makes me laugh. Working on WW. Not as good, but the story’s still awesome. I can’t wait to see the movie; it’s only 10 months away!
Jordan, (I can’t believe I’m actually saying that!
)
I am one of your biggest fans. I’m 16 years old, Armenian with Persian grandparents, and when I found my dad’s old IBM in storage, I immediately saw the Prince game next to it (my brother is 29; he bought it a while ago!) and decided to try it out.
Let me say this: You are a GENIUS!
The characters, the compelling storyline, and the sheer cleverness of its simplicity was overwhelming, especially for a game made in 1989.
I have played The Sands of Time, and was so confused by my ending time that I played it again!
I’m truly excited for the Sands of Time movie, and, hey, if it works, we get to see some exceptionally glorifying Dahaka chases in a sequel. >:)
Warrior Within was…meh, and I didn’t like it very much. Same for Two Thrones.
Also, the Graphic Novel was a great read; My younger brother actually read it at nights when I wasn’t!
It would really be great if you replied to this; I’d be overjoyed if your comment was posted and I knew your fingers typed it!
Jack: My pleasure. Thanks for writing.
Jordan,
At first time I have seen Prince of Persia in 1998. It is my favorite and really best game. It is the best game which I have ever seen. The original version of Prince of Persia was released 20 years ago. But many people play this even now. I believe, that POP will be popular forever. Thank you!
Jordan,
I mainly skimmed through your blog, and found some interesting things. Why do you say PoP3d and this last PoP were quite “controversial” releases?
Jordan Mechner
Your games are one of the best games i have played in my entire 19 year old life. I played the original POP when i was 7 yrs only and finished it. The only one i didnt play was POP3D. Can u tell me:
1. Is the Prince a muslim character (based on 1001 nights)?
2. Why did ubsft change the storyline and the original plot of POP 2008 to a european one. The other games were a success bcoz of their unique persian storyline.
Dear Mr. Jordon Mechner
I am one of your biggest fans and i love Prince Of Persia Game it’s abest game in this world
but we need another game from prince of persia like the sands of time series
because the last series prince of persia 2008 not good like a previous series
it’s seems another game you should call it (elika) not prince of persia
i’m sorry but prince of persia 2008 it’s the worst than the sands of time series
please make another game like the sands of time or continu it
the best game for me (Warrior Within)
Eeee…
I actually do have all of Prince of Persia games.
All.
And I have to say opposite to my colegue,
The last one is The Best One.
And yes, it’s also about Elika, who is there a second character, and yes, it’s about the feeling which is growing between the Prince an Elika. It’s about love, and and choices the people are making form being in love.
Graphics: I was feeling like in other world . 11/10 No better graphics to tell a story.
Character behaviours : 10/10 – they actually do everything cooperatively – he helps her, catches her.
Plot and dialogues 10/10 “That thick”
Action, combat, combos hits 10/10
Abilities of characters 10/10
Camera movement, slow motion, angle 10/10
Free choice of a way to the end 10/10
Animation 10/10
Realism of gravity 10/10
Main characters 10/10 (I even think I had a crush on Elika
)
MUSIC 10/10
And yes, If we want to have a real discussion we have to give arguments. Eng. Rami – give arguments for your theory.
Eng. Rami – maybe for you, feelings are something bad, shameful and not worth to tell about.
Maybe you like hack and slash – WW and T2T was more to it.
And yes I like a lot Free form fighting system in WW – which is the best for this game.
But POP 2008 is a different story. More adult. More about something which is the most precious – life of a person that one loves.
And the belief, that with this person we can do everything. Even defeat the fallen god of darkness again.
Jordan – THANK YOU – POP 2008 is THE BEST GAME I EVER PLAYED
I’m a player since 1990, since I was 9. I played a lot of them. I still do. But for the firs time I was exactly in the game. Not playing the game.
I CANNOT WAIT FOR A SEQUEL. Like a tree in the desert looking for the rain.
Hopefully Elika and Prince will live together happily ever after.
.
If You would do something like in The Pirates of Caribbean – it would be sick, and I hope You know about it
Sincerely Your Gamer
Peter
I hope to take my opinion seriously
With My whole Respect Mr. Jordan
Keep up the good work Jordan!
Dear Jordan Mechner,
I am a greatest fan of the POP trilogy. I am so associated with the game that I made up a story that sets into filling the gaps of the game. I would like to share that story with you. so please tell me if you are really interested to know my part of the story.
please let me know at abhishek.arepalli@gmail.com so that i can send you the story in word format for your reading.
thanks for your time…..
Dear Jordan,
Words cannot begin to describe what an impact the original PoP had on my childhood, and I’m talking more in an emotional sense rather than literal, here’s my story:
I’m from Saudi Arabia, and back in early 1992 my brother (5 years older than me, I’m 25) was attending an IBM learning center which had the original PoP installed on its PCs, so he used to rave about how cool and fun the game was, animation and gameplay-wise. We learned of the (then) new SNES port of the game, so he asked my dad to buy the game as a birthday present. I still remember the day he brought it home, we turned it on and the intro sequence began, I remember being absolutely amazed and dazzled by the graphics, music, and presentation, especially the prince’s animations(I know the SNES port was enhanced compared to the original, but still), and I remember reading your name and saying to myself “what an awesome looking game, Mr. Mechner is a great man!”.
The memories I have of the game since then are all cherished, we spent a good year and a half or so until we got the true ending of the game, and replayed it again and again until the 32-bit era came along. I used to play with my younger brother beside me and we used to voice the characters for the fun of it, kinda like role-play. In short, alot of my early 90’s childhood memories feature instances of playing the game and the achievements we made beating it. So from the bottom of my heart, thank you for making all that possible.
As a gamer from Saudi Arabia and representative of the Saudi gaming community, I salute you, you are a true pioneer in the video game industry and deserve all the respect and honor you have received and much more, I’m very glad to have had the chance to write this message to you directly via your personal blog, wish you all the best!
Regards,
Meplae
Dear Jordan,
POP was my first game i ever played. Didnt know there was a save function. So i played it to from the very beginning everytime. The day i finished the game, someone told me that it cud be saved. But i am glad that i didnt know….
You have every right to be proud of yourself… go make another game!
This is probably a bit off-topic. I cut my programming teeth on the Apple //+ Brøderbund had the gnarliest programmers ever! Period! I learned more deciphering their boot block on Aztec (another game) than I ever did at University. Both Machine Language, and DOS 3.3.
But, when it came to graphics, Prince of Persia rules! At least, at the programming level. The way Brøderbund did Absolute addressing and Indexed addressing; that made for such incredible, smooth, and fast animation; I was in awe then (1989) and I am still in awe now.
If I may ask a very, very stupid question:
My wife has just recently discovered PoP. (Because of the new movie — the trailer is groovy.) But she is confused at the FIRST level. She cannot navigate the tunnels, because the screen only shows a bit of the maze at a time (duh). She wants a map of the whole level, so she knows what she’s getting into, and where she’s going. [Yes, she doesn't quite get the idea of a video game.]
The stupid question is: “Can I get for her, a map of the first level? — Complete?”
I still have all of the Aztec game, and all of the Prince of Persia game, printed out, disc sector by disc sector, in Hex. It has been very slow going for me to disassemble the graphics so that I can get the transitions to each different Monitor view. Six windows down, but (what appears to be) 26 windows to go. I’ll be done by, oh, August. So can anyone out there help?
Not interested in the problems to solve; yes, that is up to my wife to figure out. But without a comprehensive map, she’s just getting frustrated.
Can you help?
Ivan Kalinin
user5013@aol.com
P.S. You will find my e-mail name ends up in the spam folder. Anything beginning with “user” and ending with “aol.com” is a real clue that this is a Spammer who just signed on. NO. I was the 5,013th Macintosh user to sign onto AOL — back when it was Quantum Link.
Hi Ivan,
There are maps everywhere on the Web, you just gotta know where to look!
http://www.smspower.org/maxim/Maps/PrinceOfPersia
is a site with maps of ALL the PoP 1 levels — pretty great!
EXCELENT JOB, MR MECHNER, I LOVE YOUR VIDEO GAMES,,,, IT´S THE BEST VIDEO GAMES OF THE WORLD!!!!! PRINCE OF PERSIA, KARTATEKA, THE LAST EXPRESS,,, REVOLUTIONS VIDEO GAMES……
No chance to watch the newest video on Spike Channel…
POP series is the first game I have been waiting for so long to concern about it.
(Forgive my pool English.)
The first computer game I played, when I was 11 years old. Thank you Jordan, for all the memories
Hello Mr. Jordan Mechner,
Prince is the first game I played on a computer. Was stuck to it for hours together trying to complete it. I was 10 years back then. I never had a chance to play the Prince II however I later played Prince of Persia The Sands of Time then Prince of Persia Warrior Within(It made me dream for a job at Ubisoft) and later I played Prince of Persia The Two Thrones. All awesome, highly intense story telling with great twists especially in Warrior Within.
Now I am working in ubisoft
and here I played Prince of Persia(2008). Again an awesome game though not much interaction for the player.
Looking forward to Prince of Persia The Forgotten Sands. I hope to see Dahaka in this and I really wish Prince would never End.
Thanks for such an awesome experience.
Vipin Trisal
Game Tester
The classic Prince of Persia (PC) was the 1st game I played on a 286 PC in 1990. I’m from Romania, and back then it was really something, I remember how everyone had a pirate copy on a floppy disk (sorry for that but there were no software stores back then, everything was pirated). Back then I didn’t have a computer of my own, my mother was using one at work so I was going to her office to play after hours. After I got home I kept dreaming about your game and trying to guess how the other levels are until I beat Jaffar and kept comming for more.
I was 11-12 years old, and PoP got me fascinated with computers and games, which made me learn alot about computers, not only games.
I never dreamed back then that one day I would be able to say thanks to the person who gave me all these fantastic memories and made such a wonderful game.
Thanks alot!
P.S. Is there any chance to see the Classic 360 version on a PC? The graphics are great.
Hello there Jordan. words truly, truly cannot describe the thanks in my and my brothers hearts for the imagination you have helped inspire over the long years with your epic story/games. Thank you so very much for the sparks over the years that continue to light our imaginations even to this very day. I honestly wished to ask only 1 question and that is, would you happen to know who the very talented artist was for the Super Famicom Box Art of Prince of Persia? Thank you for everything and please take it easy and keep the imagination flowing =).
I cant believe I am writing on Jordan Mechner’s blog.. It was somewhere around 1990/1991 I used to play prince of persia hours, days together.. to solve the puzzles and eager to reach the princess… I was 12 or 13 yrs at that time and i remember the nights i continusly played on those old pcs xts on monochrome monitors. Even after solving all the puzzles i played a lot to reach as soon as possible.. my least was somwhere 34 to 35 minutes… wanted to make a record hah. I did not play any other pop versions later.. that one was just a cult version for me. Thanks to that great awesome game !!! You know what.. I would love to play the same game with different puzzles.. same old prince, same old graphics, same old dungeons, same old sounds, music.. But i know, its not possible.. anyway.. thanks again to that great game.