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If you found your way to this site because of Prince of Persia, thank you. I’d never have been able to take on the projects I have without the amazing support and loyalty of POP fans over the past twenty years. I hope you’ll find enough here to make your visit worthwhile.

Latest Prince of Persia News

Going in reverse chronological order: there’s the Prince of Persia movie due out Memorial Day — May 28, 2010. It’s a Disney/Bruckheimer live-action adventure epic starring Jake Gyllenhaal, it’ll be my first produced movie as screenwriter and executive producer, and I’m excited. Though inspired by the Prince of Persia videogame series as a whole, it’s mainly based on Ubisoft’s 2003 game Prince of Persia: The Sands of Time, whose title it shares. Ubisoft will also release a new game in the series, Prince of Persia: The Forgotten Sands, next May.

princeofpersia_graphicnovel_cover_001_lgA month before the movie release, in April 2010, Disney Press will publish Prince of Persia: Before the Sandstorm, a graphic novel anthology prequel setting up the characters and world of the movie. I had fun writing it, and collaborating with a group of amazing artists including Tommy Lee Edwards, Bernard Chang, Cameron Stewart, and Niko Henrichon. (More about that here.)

The movie pre-launch will include other Prince of Persia books and merchandising tie-ins, including, most awesomely, Prince of Persia LEGOs.

Also in April 2010, First Second Books will re-release the original Prince of Persia graphic novel — written by Iranian poet A.B. Sina, with an afterword by me — in a new edition. It’s an original story, with its roots in the Persian myths and legends which the games and movie share. This was my first project with First Second/Macmillan and the phenomenally talented husband-and-wife illustrator team LeUyen Pham & Alex Puvilland, and it sparked our next collaboration, Solomon’s Thieves.

Rebirth of a Prince

Continuing back in time, past the ambitious, controversial latest entry in Ubisoft’s Prince of Persia videogame series, entitled simply Prince of Persia (2008)… past the previous-gen sequels, The Two Thrones (2005) and Warrior Within (2004)… to the game that (re)started it all: The Sands of Time


In 2001 Ubisoft’s founder and CEO, Yves Guillemot, took on the challenge of reviving Prince of Persia, at that time a decade-old, “classic” (i.e., dead) franchise. The project was developed at Ubisoft’s Montreal studio under the leadership of producer Yannis Mallat (now CEO of Ubisoft Montreal). For his talented young team (average age 22) it was a chance to show the world a franchise reboot done right; for an old-timer like me (age 36), it was the project that reawakened my joy in making video games.

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I joined the project initially as a consultant, signing on to write the script, casting and directing the voice recording sessions; but soon stepped up my involvement, eventually joining the team full-time. Sands of Time was one of those creative collaborations when everything meshes. It became the underdog success story of 2003, sweeping that year’s industry awards and catapulting POP back to the top of the charts (14 million units sold and counting). Confirming Ubisoft Montreal’s arrival as one of the world’s top studios, the game was a career milestone for many members of the team, including me; it persuaded Jerry Bruckheimer and Disney to give me my first professional screenwriting gig writing the Prince of Persia movie. I will forever love Montreal, even in winter.

How it All Began

asdBack in time again… past the ill-starred Prince of Persia 3D (1999), past Prince of Persia 2: The Shadow and the Flame (1993)…

…to the original Prince of Persia, the side-scrolling, running/jumping/swordfighting game I spent three years creating and programming on the Apple II, back in the days when a computer was something you could pop the hood off and tinker with the insides of, the way people used to do with cars. Brøderbund published it in 1989. Over the next few years it was converted to nearly every videogame and computer console then in existence, selling 2 million copies worldwide. It’s won too many awards to count, many of them from magazines that don’t exist any more — but for the nostalgically inclined, you can still download the original POP from various sites you didn’t hear about from me.

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Or, if you have XBLA or PS3, you can play Prince of Persia Classic — Ubisoft’s modern remake of the original POP, souped up with better graphics and a slightly modified gameplay interface.

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Finally, for diehards, here’s my old journal charting the development of the original POP game and its first sequel: not a revisionist history with 20/20 hindsight, but actual entries from notebooks I kept starting in 1985.

Links:

Buy Prince of Persia: The Graphic Novel (First Second) from Amazon

Buy Prince of Persia: The Graphic Novel (hardcover collector’s edition) from Amazon

Pre-order Prince of Persia: Before the Sandstorm (Disney graphic novel) from Amazon

Prince of Persia videogame website (Ubisoft)

Play previous Prince of Persia games on Gametap

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  1. Book Review No. 6 - Prince of Persia (the graphic novel) by Jordan Mechner and others « Vishy’s Blog
  2. jordanmechner.com » Blog Archive » The Last Express remembered
  3. Prince of Persia it ain’t « Zachernuk.com
  4. CyberHades » Blog Archive » Prince of Persia
  5. Replaying Prince of Persia: The Sands of Time « Various Varieties of Things

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