To celebrate Prince of Persia's 30th anniversary this year, Stripe Press is publishing a new illustrated, hardcover collector’s edition of the old journals I kept from 1985-1993 while I was making the first two games. Read about the book project here.

In Jordan's Words: About Prince of Persia

Before the 2003 game, before the 2010 movie, was the original 1989 side-scrolling, running, jumping, sword-fighting game I spent three years creating and programming on the Apple II, back when a computer was something you could pop the hood off and tinker with.

Brøderbund published Prince of Persia on the Apple II in 1989. It was converted to nearly every video game and computer console in existence, selling 2 million copies worldwide.

I directed the first 2D sequel, The Shadow and the Flame (1993), then turned away from the prince to spend the next four years making a real-time adventure game, The Last Express.

Another decade would pass before Ubisoft Montreal and I took on the challenge of reviving the moribund franchise for a new generation of gamers with Prince of Persia: The Sands of Time. That relaunch's success led to the Prince of Persia movie.

For purists who'd like to play the original Apple or DOS games just as you remember them... well, they're out there, but I can't tell you where.

The question I get asked more often than any other is some version of “What and when is the next Prince of Persia game, and are you involved?” If you know the game industry, you’ll understand why I can’t answer, until I can. I promise I’ll post as soon as I have news to share. If you follow me on social media (links below), you’ll be sure to hear it first.

The story of making Prince of Persia in the 1980s is told in my old journals. Serious and curious coders can download the original Apple II source code from Github, along with this explanatory technical document (PDF).