This page contains PDFs of work materials and behind-the-scenes videos from my past projects. I'm sharing them here for educational and historical purposes only. All rights reserved; copyrights and trademarks belong to their respective owners.
If you want to link to anything here, please link to this page. (Individual links may change.)
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Certain wallpaper illustrations are available for purchase as limited-edition prints, personally hand-numbered and signed by Jordan. For availability, see the Artworks page.
Prince of Persia: The original game
2020 ArsTechnica War Stories episode about the making of Prince of Persia, including the animation process and creation of Shadowman.
Animation reference for the game's final embrace, performed by Tina LaDeau and Brian Eheler (my Broderbund product manager).
The animation for my game Prince of Persia (1989) came from video I shot of my brother David (then age 15) in our high school parking lot in Chappaqua, NY. Here's some original footage from October 1985.
1991 project bible for POP 2: The Shadow and the Flame [PDF] for the Broderbund development team. (Even though this one worked out OK, I recommend avoiding making game bibles.)
The 1993 Journals: Prince of Persia 2 and The Last Express
The continuation of my 1993 game-dev journal after The Making of Prince of Persia. Covers the making of Prince 2 and The Last Express. I post a new batch of entries every Wednesday, "30 years ago this week."
Game script (written in 1993-95, with Tomi Pierce). This 119-page "linear screenplay" served as the team's first development bible, and a pitch document for publishers. The full game script, including alternative story branches, overheard dialog and character logic, ran more than 800 pages.
Broderbund's 1997 "Making Of" video for the game's release.
The original, official website for The Last Express (launched in 1997):
Research footage taken by Patrick Ladislav and me in March 1993: a dinner excursion from Paris on the Orient Express.
Research footage taken by Patrick Ladislav and me in July 1993: visit to a restored 1914-era Orient Express restaurant car in Budapest.
Research video footage for The Last Express, July 1993. Jordan Mechner and Patrick Ladislav visit the last known 1914-era Orient Express sleeping car in a train yard in Athens.
First test shoot for The Last Express video game, October 1993. Blue screen, rotoscope-friendly costumes and makeup. Shot at Theatre Artaud, San Francisco. At this point, the game was in pre-production with a small core team.
Screenplay adaptation I wrote in 2010-11 for Paul Verhoeven to direct. If you're a fan of the game, be warned that many of your favorite characters and subplots aren't in the screenplay. Verhoeven needed a tight script he could drive like an express train, not a faithful overstuffed one that would bewilder audiences unfamiliar with the original. We never got to make the movie, so you'll have to judge for yourself whether it would have worked on screen.
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Prince of Persia: The Sands of Time
A 2006 article I wrote about the creative decisions behind the characters and story of Prince of Persia: The Sands of Time. (Published in MIT Press anthology "Second Person.") [PDF]
A 2-minute video trailer I made from PS2 game footage to pitch the movie to studios with John August in 2003.
My last screenplay draft [PDF] for Disney/Bruckheimer in June 2005. Other writers took the torch after that, in a 3-year development process including a pause for the 2008 WGA writers' strike.
Play and explore Jordan's early landmark game in Digital Eclipse's new, acclaimed interactive documentary The Making of Karateka, now available from the Karateka page.
To create the rotoscoped animation for my 1984 game Karateka, I filmed my dad (and my mom's karate teacher) with a Super 8 camera. (Watch for cameos by my younger sister Emily, and me.)
Mobile wallpapers:
This download package contains all the wallpapers from the gallery below: