<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Writing a video game</title>
	<atom:link href="http://jordanmechner.com/blog/2008/10/writing-a-video-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://jordanmechner.com/blog/2008/10/writing-a-video-game/</link>
	<description>Jordan Mechner's official website about making video games, movies, graphic novels, and Prince of Persia.</description>
	<lastBuildDate>Wed, 08 Sep 2010 15:43:16 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Modesta Staines</title>
		<link>http://jordanmechner.com/blog/2008/10/writing-a-video-game/#comment-5092</link>
		<dc:creator>Modesta Staines</dc:creator>
		<pubDate>Wed, 11 Aug 2010 10:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=572#comment-5092</guid>
		<description>me remaining Canadian as perfectly, i assume our acquire product stands out as the far better, we find out bilingualism, somewhere yanks will not... and we learn American history....
 whilst I usually do not consider most yanks study squat about us</description>
		<content:encoded><![CDATA[<p>me remaining Canadian as perfectly, i assume our acquire product stands out as the far better, we find out bilingualism, somewhere yanks will not&#8230; and we learn American history&#8230;.<br />
 whilst I usually do not consider most yanks study squat about us</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mechner on writing for videogames</title>
		<link>http://jordanmechner.com/blog/2008/10/writing-a-video-game/#comment-2650</link>
		<dc:creator>Mechner on writing for videogames</dc:creator>
		<pubDate>Wed, 27 Jan 2010 23:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=572#comment-2650</guid>
		<description>[...] the full article here. (Via Jordan Mechner&#8217;s blog.)  This entry was posted in example, learning to write, technique and tagged characters, games, [...]</description>
		<content:encoded><![CDATA[<p>[...] the full article here. (Via Jordan Mechner&#8217;s blog.)  This entry was posted in example, learning to write, technique and tagged characters, games, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Okey Oyunu</title>
		<link>http://jordanmechner.com/blog/2008/10/writing-a-video-game/#comment-1033</link>
		<dc:creator>Okey Oyunu</dc:creator>
		<pubDate>Thu, 11 Jun 2009 10:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=572#comment-1033</guid>
		<description>thank you for this article this blog is very good :)</description>
		<content:encoded><![CDATA[<p>thank you for this article this blog is very good <img src='http://jordanmechner.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chentouf hachemi</title>
		<link>http://jordanmechner.com/blog/2008/10/writing-a-video-game/#comment-817</link>
		<dc:creator>chentouf hachemi</dc:creator>
		<pubDate>Wed, 13 May 2009 20:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=572#comment-817</guid>
		<description>hello mr jordan  if you read this message i want that you know that it&#039;s my dream to speak to you face to face and perhaps make the 5th prince of percia together  .....i hope ^^




  thanks</description>
		<content:encoded><![CDATA[<p>hello mr jordan  if you read this message i want that you know that it&#8217;s my dream to speak to you face to face and perhaps make the 5th prince of percia together  &#8230;..i hope ^^</p>
<p>  thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Earl Newton</title>
		<link>http://jordanmechner.com/blog/2008/10/writing-a-video-game/#comment-56</link>
		<dc:creator>Earl Newton</dc:creator>
		<pubDate>Sun, 26 Oct 2008 03:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=572#comment-56</guid>
		<description>Jordan - 

That was a great piece.  I&#039;ve been telling stories cinematically for about five years, and as a gamer have had several ideas that leaned into gaming territory.  While I&#039;ve been met with the usual &quot;it&#039;s too hard to break in&quot; blather, I&#039;ve found very little real information about the process.  I&#039;ll be following your blog closely from now on.

Thanks again!</description>
		<content:encoded><![CDATA[<p>Jordan &#8211; </p>
<p>That was a great piece.  I&#8217;ve been telling stories cinematically for about five years, and as a gamer have had several ideas that leaned into gaming territory.  While I&#8217;ve been met with the usual &#8220;it&#8217;s too hard to break in&#8221; blather, I&#8217;ve found very little real information about the process.  I&#8217;ll be following your blog closely from now on.</p>
<p>Thanks again!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: daveednyc</title>
		<link>http://jordanmechner.com/blog/2008/10/writing-a-video-game/#comment-46</link>
		<dc:creator>daveednyc</dc:creator>
		<pubDate>Thu, 23 Oct 2008 17:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=572#comment-46</guid>
		<description>This was a fascinating article, thanks. I&#039;ve wondered about how to develop stories for videogames, but I&#039;m not that much of a gamer -- at least not with the current crop. Do you feel that&#039;s a hinderance?</description>
		<content:encoded><![CDATA[<p>This was a fascinating article, thanks. I&#8217;ve wondered about how to develop stories for videogames, but I&#8217;m not that much of a gamer &#8212; at least not with the current crop. Do you feel that&#8217;s a hinderance?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
