(Warning: Geek Quotient of today’s post = 11)
My Dad (yep, the same guy who composed the music for the original Karateka and Prince of Persia) called from New York to tell me he was doing some spring cleaning and had shipped me a carton of old games and other stuff of mine he’d found in the back of a closet.
The carton arrived yesterday. My jaw dropped when I saw what was inside.
No, I don’t mean the stacks of Spanish Drosoft versions of POP and Karateka (though those are cool too, especially if you have an Amstrad computer with a cassette player). I mean those three little plastic 3.5″ disk boxes nestled among them… which appear to contain the ORIGINAL APPLE II SOURCE CODE OF PRINCE OF PERSIA that I’ve been searching for, off and on, for the past ten years, pestering everyone from Doug Carlston to Danny Gorlin and everyone who ever worked at Broderbund, and finally gave up hope of ever finding.
I KNEW it wasn’t like me to throw stuff out!
So, for all fifteen of you 6502 assembly-language coders out there who might care… including the hardy soul who ported POP to the Commodore 64 from an Apple II memory dump… I will now begin working with a digital-archeology-minded friend to attempt to figure out how to transfer 3.5″ Apple ProDOS disks onto a MacBook Air and into some kind of 21st-century-readable format. (Yuri Lowenthal, you can guess who I’m talking about.)
This is a crazy busy time (in a good way) with too many projects, so it might take a little while. I’ll document our progress via the twitter and facebook feeds, and I promise, as soon as we can extract something usable, I’ll post it here.