In a couple of weeks, I’ll be speaking at Game Developers Conference 2011 in San Francisco, about the making of Prince of Persia (the original, 1989 side-scroller) as part of their “Classic Game Postmortems” series.
I’m especially excited to hear from the other speakers — an awesome lineup including, among others, Eric Chahi, Will Wright, Ron Gilbert, Peter Molyneux, John Romero, and Toru “Pac-Man” Iwatani — about how their games, which sucked up so many hours of my youth, came to be.
(A non-game-industry friend asked me, in some confusion: “Why call it a post-mortem?” These are retrospectives of games that shipped, not ones that got killed. But even though we game designers and programmers are supposed to be a logical bunch, I don’t think the term “post-partum” is going to catch on any time soon.)
See you at GDC!