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	<title>Comments on: Designing story-based games</title>
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	<link>http://jordanmechner.com/blog/2009/11/designing-story-based-games/</link>
	<description>Jordan Mechner's official website about making video games, movies, graphic novels, and Prince of Persia.</description>
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		<title>By: Designing story-based games &#171; Flash Templates Today</title>
		<link>http://jordanmechner.com/blog/2009/11/designing-story-based-games/comment-page-1/#comment-3129</link>
		<dc:creator>Designing story-based games &#171; Flash Templates Today</dc:creator>
		<pubDate>Thu, 18 Mar 2010 11:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=2747#comment-3129</guid>
		<description>[...] find this info on this site.  March 18th, 2010 &#124; Category: Flash [...]</description>
		<content:encoded><![CDATA[<p>[...] find this info on this site.  March 18th, 2010 | Category: Flash [...]</p>
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	<item>
		<title>By: Tips for game designers &#171; Flash Templates Today</title>
		<link>http://jordanmechner.com/blog/2009/11/designing-story-based-games/comment-page-1/#comment-3127</link>
		<dc:creator>Tips for game designers &#171; Flash Templates Today</dc:creator>
		<pubDate>Thu, 18 Mar 2010 11:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=2747#comment-3127</guid>
		<description>[...] advice, I think it stands up well and is more relevant to today’s industry than the 1996 list of tips for designing story-based games I posted last [...]</description>
		<content:encoded><![CDATA[<p>[...] advice, I think it stands up well and is more relevant to today’s industry than the 1996 list of tips for designing story-based games I posted last [...]</p>
]]></content:encoded>
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	<item>
		<title>By: online pc games</title>
		<link>http://jordanmechner.com/blog/2009/11/designing-story-based-games/comment-page-1/#comment-3113</link>
		<dc:creator>online pc games</dc:creator>
		<pubDate>Wed, 17 Mar 2010 02:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=2747#comment-3113</guid>
		<description>I love your blog, I am on the look for such information.</description>
		<content:encoded><![CDATA[<p>I love your blog, I am on the look for such information.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: metin2 hileleri</title>
		<link>http://jordanmechner.com/blog/2009/11/designing-story-based-games/comment-page-1/#comment-2950</link>
		<dc:creator>metin2 hileleri</dc:creator>
		<pubDate>Mon, 01 Mar 2010 01:36:39 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=2747#comment-2950</guid>
		<description>’ve been feeling number 11 playing Dragon Age, I think… definitely a well-designed “sandbox”</description>
		<content:encoded><![CDATA[<p>’ve been feeling number 11 playing Dragon Age, I think… definitely a well-designed “sandbox”</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: strattford</title>
		<link>http://jordanmechner.com/blog/2009/11/designing-story-based-games/comment-page-1/#comment-2767</link>
		<dc:creator>strattford</dc:creator>
		<pubDate>Mon, 08 Feb 2010 08:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=2747#comment-2767</guid>
		<description>The first one is about an decadent lawyer (the player) who had a job offered by a rich businessman from the country-side. His son is the primal suspect for the crime of rape and kill his ex-girlfriend.

It&#039;s a snall city and there are three days only to understand the city and have a glimpse about it&#039;s mysteries, search for clues, talk with people, make useful friens, do illegal things like looking for drugs (he is an addict), to lie, to be persuasive, black mail people, etc.

There&#039;s no way to be stuck on a certain point because you don&#039;t know exactly what you need to get through this, so I tried to solve it by giving more than one option to the player at almost every point.

Another thing is when your character evolves in the game and sometimes you find yourself in the middle of something that you feel like taking a nap during a movie or &quot;accidentaly&quot; pick some item or choosing the right answer/question. I find a way to make sure that the player cannot find/solve something by accident.

The 4 day, is the trial. I think it is the best of the game, since I found a way to put pretty much everything from novies, like objections, evidences, testimonies, jury&#039;s perfil and the hability to manipulate then, etc.

Oh, like I said, there are no score system - it kinda take away the suspense specially if it&#039;s about investigating a game with no predefined &quot;Game Over&quot; or &quot;You Win&quot;. I like it because it gives diferent ends based on the player&#039;s choices during the game and the personal sense of justice, so the end is different for each personality.

For instance, players can see VICTORY if he wins the case, regardless what he discover during the game. Other may think that find out what really happened is more important than win the case with some doubt. You know, the oposite ideas of professional ethics and moral ethics.

---

Well, that&#039;s enough. I&#039;m very sorry, you can delete it if you want. Anyway, the game is free and if interested, you can download it on the company&#039;s website: &quot;Beware The Ladybeetle&quot; http://www.beware.co.nr

Thank you and I hope you keep this great website to support the indie developers.
Bruno.</description>
		<content:encoded><![CDATA[<p>The first one is about an decadent lawyer (the player) who had a job offered by a rich businessman from the country-side. His son is the primal suspect for the crime of rape and kill his ex-girlfriend.</p>
<p>It&#8217;s a snall city and there are three days only to understand the city and have a glimpse about it&#8217;s mysteries, search for clues, talk with people, make useful friens, do illegal things like looking for drugs (he is an addict), to lie, to be persuasive, black mail people, etc.</p>
<p>There&#8217;s no way to be stuck on a certain point because you don&#8217;t know exactly what you need to get through this, so I tried to solve it by giving more than one option to the player at almost every point.</p>
<p>Another thing is when your character evolves in the game and sometimes you find yourself in the middle of something that you feel like taking a nap during a movie or &#8220;accidentaly&#8221; pick some item or choosing the right answer/question. I find a way to make sure that the player cannot find/solve something by accident.</p>
<p>The 4 day, is the trial. I think it is the best of the game, since I found a way to put pretty much everything from novies, like objections, evidences, testimonies, jury&#8217;s perfil and the hability to manipulate then, etc.</p>
<p>Oh, like I said, there are no score system &#8211; it kinda take away the suspense specially if it&#8217;s about investigating a game with no predefined &#8220;Game Over&#8221; or &#8220;You Win&#8221;. I like it because it gives diferent ends based on the player&#8217;s choices during the game and the personal sense of justice, so the end is different for each personality.</p>
<p>For instance, players can see VICTORY if he wins the case, regardless what he discover during the game. Other may think that find out what really happened is more important than win the case with some doubt. You know, the oposite ideas of professional ethics and moral ethics.</p>
<p>&#8212;</p>
<p>Well, that&#8217;s enough. I&#8217;m very sorry, you can delete it if you want. Anyway, the game is free and if interested, you can download it on the company&#8217;s website: &#8220;Beware The Ladybeetle&#8221; <a href="http://www.beware.co.nr" rel="nofollow">http://www.beware.co.nr</a></p>
<p>Thank you and I hope you keep this great website to support the indie developers.<br />
Bruno.</p>
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	<item>
		<title>By: strattford</title>
		<link>http://jordanmechner.com/blog/2009/11/designing-story-based-games/comment-page-1/#comment-2766</link>
		<dc:creator>strattford</dc:creator>
		<pubDate>Mon, 08 Feb 2010 07:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=2747#comment-2766</guid>
		<description>HellO! I found this website by chance and I&#039;m really surprised with your list. An brief overview is enough to see your point (or get closer, at least :)

I felt nostalgic about games - I used to play compulsively since 10/11 years old. When I was 28, and I felt interested about games again (btw, Me and my English are &quot;Made In Brazil&quot;, so I&#039;m sorry if I make weird grammar mistakes).

I start looking for the classics from MSX and Amiga games. I easly found perhaps ALL the games made for these machines, and a &quot;new technology&quot; called &quot;emulators&quot; turned out my PC into an old computer perfectly.

Anyway, to make it short, the nowadays games and it&#039;s blockbuster productions just make it worst. I was shameful about playing games that even my two kids could call it &quot;too childish&quot;.

So, I decided to start a game from &quot;ground zero&quot;; maybe it was the challenge of been able to make a good game without cliches (or almost no cliches). I googled for &quot;point and click guidelines for dummies&quot; kind of stuff. Thinks like &quot;Examine every location for clues, &#039;cos developers wouldn&#039;t make these things for nothing.&quot; I avoid puzzles, magic stones that opens secret places with no connection with the story at all.

I called it &quot;Mature Games&quot; because it&#039;s suppose to mean, well, erotic...

Hmm, I&#039;m afraid that the comment have a limit of characters, so I wil finish it on another post (sorry for the size of that, but I think you may understand because it the first website I found that is pretty much about the kind of games I make...</description>
		<content:encoded><![CDATA[<p>HellO! I found this website by chance and I&#8217;m really surprised with your list. An brief overview is enough to see your point (or get closer, at least <img src='http://jordanmechner.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I felt nostalgic about games &#8211; I used to play compulsively since 10/11 years old. When I was 28, and I felt interested about games again (btw, Me and my English are &#8220;Made In Brazil&#8221;, so I&#8217;m sorry if I make weird grammar mistakes).</p>
<p>I start looking for the classics from MSX and Amiga games. I easly found perhaps ALL the games made for these machines, and a &#8220;new technology&#8221; called &#8220;emulators&#8221; turned out my PC into an old computer perfectly.</p>
<p>Anyway, to make it short, the nowadays games and it&#8217;s blockbuster productions just make it worst. I was shameful about playing games that even my two kids could call it &#8220;too childish&#8221;.</p>
<p>So, I decided to start a game from &#8220;ground zero&#8221;; maybe it was the challenge of been able to make a good game without cliches (or almost no cliches). I googled for &#8220;point and click guidelines for dummies&#8221; kind of stuff. Thinks like &#8220;Examine every location for clues, &#8216;cos developers wouldn&#8217;t make these things for nothing.&#8221; I avoid puzzles, magic stones that opens secret places with no connection with the story at all.</p>
<p>I called it &#8220;Mature Games&#8221; because it&#8217;s suppose to mean, well, erotic&#8230;</p>
<p>Hmm, I&#8217;m afraid that the comment have a limit of characters, so I wil finish it on another post (sorry for the size of that, but I think you may understand because it the first website I found that is pretty much about the kind of games I make&#8230;</p>
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	<item>
		<title>By: Prince of Persia creator on story-based games</title>
		<link>http://jordanmechner.com/blog/2009/11/designing-story-based-games/comment-page-1/#comment-2599</link>
		<dc:creator>Prince of Persia creator on story-based games</dc:creator>
		<pubDate>Tue, 19 Jan 2010 18:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=2747#comment-2599</guid>
		<description>[...] the original article on Jordan&#8217;s blog here.  This entry was posted in example, technique and tagged games, interactive fiction, tips. Bookmark [...]</description>
		<content:encoded><![CDATA[<p>[...] the original article on Jordan&#8217;s blog here.  This entry was posted in example, technique and tagged games, interactive fiction, tips. Bookmark [...]</p>
]]></content:encoded>
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		<title>By: cshane</title>
		<link>http://jordanmechner.com/blog/2009/11/designing-story-based-games/comment-page-1/#comment-2573</link>
		<dc:creator>cshane</dc:creator>
		<pubDate>Tue, 12 Jan 2010 02:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=2747#comment-2573</guid>
		<description>Nice tips..</description>
		<content:encoded><![CDATA[<p>Nice tips..</p>
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	<item>
		<title>By: Wagenheimer&#39;s Game Development Blog &#187; Blog Archive &#187; Tips for game designers</title>
		<link>http://jordanmechner.com/blog/2009/11/designing-story-based-games/comment-page-1/#comment-2512</link>
		<dc:creator>Wagenheimer&#39;s Game Development Blog &#187; Blog Archive &#187; Tips for game designers</dc:creator>
		<pubDate>Sat, 02 Jan 2010 18:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=2747#comment-2512</guid>
		<description>[...] advice, I think it stands up well and is more relevant to today’s industry than the 1996 list of tips for designing story-based games I posted last [...]</description>
		<content:encoded><![CDATA[<p>[...] advice, I think it stands up well and is more relevant to today’s industry than the 1996 list of tips for designing story-based games I posted last [...]</p>
]]></content:encoded>
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	<item>
		<title>By: harbouta</title>
		<link>http://jordanmechner.com/blog/2009/11/designing-story-based-games/comment-page-1/#comment-2460</link>
		<dc:creator>harbouta</dc:creator>
		<pubDate>Sun, 27 Dec 2009 03:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://jordanmechner.com/?p=2747#comment-2460</guid>
		<description>Codswallop. When I play a game the second time (which should be a rule, don&#039;t bother if you never want to play it again even once) and expect to experience the 50% I think I&#039;ve missed, you&#039;re damn right I&#039;m pissed off when it takes one tenth of the time I expected.
Jeez, that would be as bad as The Force Unleashed.</description>
		<content:encoded><![CDATA[<p>Codswallop. When I play a game the second time (which should be a rule, don&#8217;t bother if you never want to play it again even once) and expect to experience the 50% I think I&#8217;ve missed, you&#8217;re damn right I&#8217;m pissed off when it takes one tenth of the time I expected.<br />
Jeez, that would be as bad as The Force Unleashed.</p>
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